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UE3:UTPowerCorePanel (UT3)

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UT3 Object >> Actor >> UTPowerCorePanel
Package: 
UTGame
Direct subclass:
UTPowerCorePanel_Content

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

BreakSound[edit]

Type: SoundCue

sound of the panel breaking off, played on spawn

HitSound[edit]

Type: SoundCue

sound when hitting something

Mesh[edit]

Type: StaticMeshComponent


Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


RigidBodyCollision[edit]

simulated event RigidBodyCollision (PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out Actor.CollisionImpactData RigidCollisionData, int ContactIndex)

Overrides: Actor.RigidBodyCollision

(Description copied from Actor.RigidBodyCollision)
Called when a PrimitiveComponent this Actor owns has:

   -bNotifyRigidBodyCollision set to true
   -ScriptRigidBodyCollisionThreshold > 0
   -it is involved in a physics collision where the relative velocity exceeds ScriptRigidBodyCollisionThreshold

Parameters:

  • HitComponent - the component of this Actor that collided
  • OtherComponent - the other component that collided
  • RigidCollisionData - information on the collision itslef, including contact points
  • ContactIndex - the element in each ContactInfos' ContactVelocity and PhysMaterial arrays that corresponds to this Actor/HitComponent