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UE3:UTUIButtonBarButton (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UIButton >> UILabelButton >> UTUIButtonBarButton |
Contents |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStorePublisher
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Modified version of label button that doesn't accept focus on console.
[edit] Default values
| Property | Value |
|---|---|
| BackgroundImageComponent | UIComp_DrawImage'ButtonBarBackgroundImageTemplate' |
| StringRenderComponent | UIComp_DrawString'ButtonBarStringRenderer' |
[edit] Subobjects
[edit] ButtonBarBackgroundImageTemplate
Class: Engine.UIComp_DrawImage
| Property | Value | ||||
|---|---|---|---|---|---|
| ImageStyle |
|
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| StyleResolverTag | 'Background Image Style' |
[edit] ButtonBarStringRenderer
Class: Engine.UIComp_DrawString
| Property | Value | ||||
|---|---|---|---|---|---|
| AutoSizeParameters[0] |
|
||||
| StringStyle |
|
||||
| StyleResolverTag | 'Caption Style' |
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UILabelButton.WidgetEventComponent
No new values.
[edit] Native functions
[edit] CanAcceptFocus
Overrides: UIObject.CanAcceptFocus
Determines whether this widget can become the focused control.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player to check focus availability
Returns:
- TRUE if this widget (or any of its children) is capable of becoming the focused control.
