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UE3:UTUIResourceDataProvider (UT3)

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UT3 Object >> UIRoot >> UIDataProvider >> UIPropertyDataProvider >> UIResourceDataProvider >> UTUIResourceDataProvider

Contents

Package: 
UTGame
Implemented interfaces
UIListElementCellProvider
Direct subclasses:
UTUIDataProvider_CommunityMenuItem, UTUIDataProvider_DemoFile, UTUIDataProvider_GameModeInfo, UTUIDataProvider_KeyBinding, UTUIDataProvider_MainMenuItems, UTUIDataProvider_MapInfo, UTUIDataProvider_MenuOption, UTUIDataProvider_MidGameMenu, UTUIDataProvider_MultiplayerMenuItem, UTUIDataProvider_Mutator, UTUIDataProvider_SettingsMenuItem, UTUIDataProvider_SimpleMenu, UTUIDataProvider_Weapon
This class in other games:
UDK

Extends the resource data provider to have a 'filter' accessor so we can decide whether or not to include the provider in a list of items.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

[edit] Properties

[edit] Property group 'UTUIResourceDataProvider'

[edit] bSearchAllInis

Type: bool

whether to search all .inis for valid resource provider instances instead of just the our specified config file this is used for lists that need to support additions via extra files, i.e. mods

[edit] Internal variables

[edit] bRemoveOn360

Type: bool

Modifiers: config

Options to remove certain menu items on a per platform basis.

[edit] bRemoveOnPC

Type: bool

Modifiers: config


[edit] bRemoveOnPS3

Type: bool

Modifiers: config


[edit] IniName

Type: string

Modifiers: const

the .ini file that this instance was created from, if not the class default .ini (for bSearchAllInis classes)

[edit] Native functions

[edit] IsFiltered

function native virtual final bool IsFiltered ()

Returns:

Returns whether or not this provider should be filtered, by default it checks the platform flags.
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