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UE3:UnrealEd menubar
From Unreal Wiki, The Unreal Engine Documentation Site
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This article provides an overview of the Unreal Editor's main menu bar.
Contents |
[edit] File
- New
- Unloads the current map and creates a new map after asking you what kind of geometry style you want. See additive versus subtractive geometry style for thoughts on making this decision.
- Open...
- Brings up the Open dialog for map files. Select a file to open the corresponding map.
- Save Current Level
- Saves the current level under its current file name.
- Save As...
- Saves the current level under a different name.
- Save All
- Force Save All
- Import
-
- Into New Map...
- Into Existing Map...
- Export
-
- All...
- Selected only...
- Recent
- Opens a submenu with a list of recently loaded levels.
- Exit
- Shuts down the Unreal Editor.
[edit] Edit
- Undo
- Takes back the last operation, if possible.
- Redo
- Repeats the last undone operation.
- Show Widget
- Whether to show or hide the manipulation widget.
- Translate
- Switches to the translation widget.
- Rotate
- Switches to the rotation widget.
- Scale
- Switches to the (uniform) scaling widget. (The non-uniform scaling widget is only available via the toolbar.)
- Search
- Brings up the actor search dialog.
- Cut
- Copies the selected actor(s) to the clipboard and removes them from the level.
- Copy
- Copies the selected actor(s) to the clipboard and leaves them in the level.
- Paste
- Adds the previously cut or copied actor(s) from the clipboard to the level.
- Duplicate
- Creates duplicates of the selected actor(s).
- Delete
- Removes the selected actor(s) from the level.
- Select None
- Unselects all actors.
- Select All
- Selects all (visible) actors.
- Invert Selection
- Inverts the selection by selecting all currently unselected visible actors and unselecting all others.
- Select By Property
[edit] View
- Browser Windows
-
- Generic
- Actor Classes
- Groups
- Level
- Referenced Assets
- Primitive Stats
- Dynamic Shadow Stats
- Scene Manager
- Log
- Property Windows
-
- Toggle property item buttons
- Show only modified properties
- Actor Properties
- Displays the actor properties window for the selected actor(s).
- Surface Properties
- Displays the surface properties window for the selected surface(s).
- World Properties
- Displays the actor properties window for the level's (invisible) WorldInfo actor.
- Drag Grid
-
- Use Drag Grid
- Toggles the grad grid.
- (powers of 2)
- Sets the drag grid size in Unreal Units.
- Rotation Grid
-
- Use Rotation Grid
- Toggles the grad grid.
- (angles)
- Sets the rotation grid size.
- AutoSave Interval
-
- (values)
- Sets the auto-save interval in minutes.
- Scale Grid
-
- Snap Scaling
- Toggles the scale grid.
- (percentage values)
- Sets the scale grid size.
- Viewport Configuration
-
- 2x2 Split
- Configures four viewports: Top view on the upper left, side view on the upper right, perspective view on the lower left and left view on the lower right.
- 1x2 Split
- Configures three viewports: Perspective view on the left, top view on the upper right and side view on the lower right.
- 1x1 Horizontal Split
- Configures two viewports: Perspective view in the upper half, top view in the lower half.
- 1x1 Vertical Split
- Configures two viewports: Perspective view on the left, top view on the right.
- Detail Mode
- Selects a detail level.
- Low
- Medium
- High
- Resize Top And Bottom Viewports Together
- If enabled and in 2x2 viewport configuration, the splitters between the left and right viewports on the top and bottom part of the viewport area always have the same horizontal position.
[edit] Brush
- Add
- Adds a new additive brush to the level using the shape of the builder brush.
- Subtract
- Adds a new subtractive brush to the level using the shape of the builder brush.
- Intersect
- Removes those parts of the builder brush that are not located in solid world geometry.
- Deintersect
- Removes those parts of the builder brush that are located in solid world geometry.
- Add Mover
- Add Special
- Adds a special brush to the level using the shape of the builder brush.
- Import...
- Imports a builder brush from a file.
- Export...
- Exports the builder brush to a file.
- Add Volume
- Opens a submenu of available volume types. When a type is selected, a volume of that type is added to the level using the shape of the builder brush.
[edit] Build
- Geometry for Current Level
- Builds the static geometry for the current level.
- Geometry for Visible Levels
- Builds the static geometry for levels visible in the editor.
- Lighting
- Builds the lighting of the level.
- AI Paths
- Builds the AI path network of the level.
- Build All
- Builds everything: geometry, lighting and pathing of the level.
- Play Level (Ctrl spectates)
- Launches the PIE-window (Play In Editor) in which you can play inside the editor. Holding Control while clicking will enable spectator mode while testing.
[edit] Tools
- New Terrain...
- Check map for errors...
- Clean BSP Materials
- Replace SkeletalMeshActors
- Add Pickup Lights
[edit] Help
- About Unreal Editor
- Displays the usual "About" dialog. Apart from the UnrealEd logo and some legal stuff this also displays the current engine version.
- Online Help...
- Opens the UDN website in your web browser application.
- Tip of the Day
- Opens the Tip of the Day dialog.
