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User:Crusha/UltimateMappingTools/ProjectileTeleporter

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Revision as of 07:38, 13 October 2011 by Crusha (Talk | contribs) (First revision of page. Checked for correctness.)

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by Crusha K. Rool

UT2004 Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter >> ProjectileTeleporter (custom)

Got inspired by Quake 4 where you can shoot through teleporters. This won't let instant hit weapons pass, but it's still nice to send rockets in to clear the other side or to shoot them after an enemy.

Properties

Property group 'Teleporter'

AllowedProjectiles

Type: array<class<Projectile> >

Which projectiles are allowed to pass through. By default are all allowed.

Default value: Class'EngineProjectile'

Functions

Events

Touch

event Touch (Actor Other)

Overrides: Teleporter.Touch

Teleport modified so that it also changes the location of projectiles.

Other instance functions

IsValidProjectile

function bool IsValidProjectile (Actor Other)

Is the incoming Actor a projectile from the array?