Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
User:Eliot/LevelConfigManager
From Unreal Wiki, The Unreal Engine Documentation Site
Purpose
LevelConfigManager(LCA) Is mainly used for editing the weapons players start with as well modify default health, shield armor and put in timed messages which might explain the map and/or who made the map but it also provides a lot of other actors that might be useful for you map such as the Keys i.e. KeyObjective, KeyPickup and KeyTrigger these are often used in solo trial maps and open trial maps. As of now the tool is used in 300+ trial maps but that's pretty much because everyone likes to get rid of the Assault Rifle :P.
Classes Tree
- Bold = Placeable
- Italic = Notplaceable
- Normal = Not part of LCA
Object
Actor
Brush
Volume
PhysicsVolume
LCAMaterialToggleVolume
LCA_BTSoloCheckPointVolume
LevelConfigManagerVolumes
InfinityJumpVolume
LCAShieldGunVolume
LandMineVolume
PawnLimitVolume
SetVehicleCollisionVolume
xPawnModifyVolume
HudOverlay
LCAHudOverlay
Info
LCAAccessInfo
LCAAttachHandler
LCANetMaterialTrigger
LCARainbowColorInfo
LocalPlayerInfo
Mutator
LevelConfigActor
Inventory
Ammunition
AirEnergy
LCAKeyInventory
Weapon
ShieldGun
AirShieldGun
InventoryAttachment
WeaponAttachment
xWeaponAttachment
ShieldAttachment
PShieldAttachment
Light
ColorFadingLight
NavigationPoint
JumpDest
JumpSpot
GameObjective
ProximityObjective
UseObjective
BonusObjective
LCAKeyObjective
JumpPad
UTJumpPad
LCAJumpPad
SmallNavigationPoint
Teleporter
EnhancedTeleporter
Pickup
LCAKeyPickup
TournamentPickUp
DodgePickup
WeaponPickup
UTWeaponPickup
ShieldGunPickup
ASGPickup
Triggers
LevelConfigManagerTriggers
AccessTrigger
ComboTrigger
GameSpeedModifier
LCAActorReset
LCAKeyTrigger
LCASetMaterialSeq
LCAStandTrigger
LCAWeaponGiver
LocalMessageTrigger
MonsterSpawner
PrivateMap
SetDefaultWeaponList
SpeedMultiplicaterTrigger
TodoList
xEmitter
PinkRings
DamageType
AirDamType
DamTypeLandMine
LCAFunctions
Material
RenderedMaterial
ConstantMaterial
ConstantColor
LCARainbowColorMat
ScriptedAction
Action_Inventory
Action_PawnSet
WeaponFire
ShieldFire
AShieldFire
Actor
Brush
Volume
PhysicsVolume
LCAMaterialToggleVolume
LCA_BTSoloCheckPointVolume
LevelConfigManagerVolumes
InfinityJumpVolume
LCAShieldGunVolume
LandMineVolume
PawnLimitVolume
SetVehicleCollisionVolume
xPawnModifyVolume
HudOverlay
LCAHudOverlay
Info
LCAAccessInfo
LCAAttachHandler
LCANetMaterialTrigger
LCARainbowColorInfo
LocalPlayerInfo
Mutator
LevelConfigActor
Inventory
Ammunition
AirEnergy
LCAKeyInventory
Weapon
ShieldGun
AirShieldGun
InventoryAttachment
WeaponAttachment
xWeaponAttachment
ShieldAttachment
PShieldAttachment
Light
ColorFadingLight
NavigationPoint
JumpDest
JumpSpot
GameObjective
ProximityObjective
UseObjective
BonusObjective
LCAKeyObjective
JumpPad
UTJumpPad
LCAJumpPad
SmallNavigationPoint
Teleporter
EnhancedTeleporter
Pickup
LCAKeyPickup
TournamentPickUp
DodgePickup
WeaponPickup
UTWeaponPickup
ShieldGunPickup
ASGPickup
Triggers
LevelConfigManagerTriggers
AccessTrigger
ComboTrigger
GameSpeedModifier
LCAActorReset
LCAKeyTrigger
LCASetMaterialSeq
LCAStandTrigger
LCAWeaponGiver
LocalMessageTrigger
MonsterSpawner
PrivateMap
SetDefaultWeaponList
SpeedMultiplicaterTrigger
TodoList
xEmitter
PinkRings
DamageType
AirDamType
DamTypeLandMine
LCAFunctions
Material
RenderedMaterial
ConstantMaterial
ConstantColor
LCARainbowColorMat
ScriptedAction
Action_Inventory
Action_PawnSet
WeaponFire
ShieldFire
AShieldFire
Download
FileFront Download(w/source)