Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "User:Rejecht/Getting Started UE4"

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(Created page with ''''Unreal Engine 4''' '''Protocol''' [https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/index.html Coding Standard] Naming Conventions * Method…')
 
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'''Unreal Engine 4'''
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=== Unreal Engine 4 ===
  
  
  
'''Protocol'''
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=== Protocol ===
  
 
[https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/index.html Coding Standard]
 
[https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/index.html Coding Standard]
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[https://docs.unrealengine.com/latest/INT/Programming/Development/index.html Development Setup]
 
[https://docs.unrealengine.com/latest/INT/Programming/Development/index.html Development Setup]
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=== Replication ===
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Game types and replicated values?
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# Declare the UPROPERTY as replicated in C++
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# Initialize the state of the variable in the game type constructor
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# Declare the type of replication in the game type GetLifetimeReplicatedProps function

Revision as of 05:16, 8 August 2014

Unreal Engine 4

Protocol

Coding Standard

Naming Conventions * Methods * Style * Organization

Development Setup

Replication

Game types and replicated values?

  1. Declare the UPROPERTY as replicated in C++
  2. Initialize the state of the variable in the game type constructor
  3. Declare the type of replication in the game type GetLifetimeReplicatedProps function