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  • ...panded or collapsed by clicking on the small + or - next to the name. Some properties themselves contain several values and are expandable, eg colors, [[Legacy:V .../Collision]] are not used with [[Legacy:Light|Light]] actors. These common properties are explained on the [[Legacy:Actor|Actor]] class page.
    6 KB (1,011 words) - 10:59, 3 November 2005

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  • ...s'''. They can't be accessed in the [[Legacy:Actor Properties Window|Actor Properties Window]] (but see that page for ways to work around this). ; bool bReplicateMovement : If true, replicate movement/location related properties.
    11 KB (1,436 words) - 11:56, 3 June 2006
  • ==Configurable Properties== ...hese can be changed from UnrealEd's [[Legacy:Actor Properties Window|actor properties window]].
    5 KB (572 words) - 19:50, 9 August 2010
  • ...panded or collapsed by clicking on the small + or - next to the name. Some properties themselves contain several values and are expandable, eg colors, [[Legacy:V .../Collision]] are not used with [[Legacy:Light|Light]] actors. These common properties are explained on the [[Legacy:Actor|Actor]] class page.
    6 KB (1,011 words) - 10:59, 3 November 2005
  • ==Properties == ...n edit the radius and volume in the [[Legacy:Actor Properties Window|Actor Properties Window]].
    3 KB (481 words) - 12:34, 3 June 2003
  • * [[Legacy:Actor Overview|Actor Overview]]: adding actors, setting properties ...y:Actor Properties Window|Actor Properties Window]] for how to edit hidden properties. However, this may cause problems in netplay. Another solution is to [[Lega
    6 KB (1,085 words) - 15:27, 10 February 2010
  • [[Image:Legacy_interface-Ed3-actorproperties.png|left|'''Actor Properties Window''']] ==How To Edit Actor Properties==
    6 KB (889 words) - 10:46, 20 September 2008
  • ...properties''' : opens the floating [[Legacy:Actor Properties Window|actor properties window]] for this actor or group of actors.
    3 KB (495 words) - 01:58, 1 June 2006
  • ...to know, and most people won't go reading up on "Brushbuilders" or "actor Properties window" because they think they already know all there is to know about tho
    8 KB (1,474 words) - 07:52, 24 August 2022
  • Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. ...|UnrealEd Viewport]]. Then open the [[Legacy:Actor Properties Window|Actor Properties window]] (F4) and set this flag to ''False''. The object in question should
    8 KB (1,304 words) - 16:31, 18 April 2006
  • ...n edit the radius and volume in the [[Legacy:Actor Properties Window|Actor Properties Window]]. #Select the sound you wish to use. Then expand the Sound group of the actor's properties, click on the AmbientSound property and click the "use" button. The name of
    1 KB (225 words) - 01:48, 23 May 2003
  • ...ithin this actor: you can think of the inline object as a complex group of properties or component inserted into the actor. ...ner object properties are shown in a darker grey that the containing actor properties.
    2 KB (402 words) - 09:18, 4 December 2006
  • ...properties''' : opens the floating [[Legacy:Actor Properties Window|actor properties window]] for this actor or group of actors.
    2 KB (365 words) - 20:43, 27 December 2006
  • ...d in [[Legacy:UnrealEd|UnrealEd]]'s [[Legacy:Actor Properties Window|Actor Properties Window]] – that might even be directly supported by future versions o
    34 KB (5,823 words) - 09:32, 7 April 2006
  • ...ation. In most cases, this is all you need, and no changes to the default properties are needed (except for tagging the script properly to associate it with a G ...jective actor, and [[Legacy:Set The Following Properties|Set The Following Properties]]:
    5 KB (791 words) - 23:20, 29 July 2006
  • ...ock of script at the end of a class that declares default values for class properties. This block cannot contain any executable code, and uses its own special sy ...he most "recent" (lowest subclass that has a setting for it in its default properties) takes precedence in this case. This also goes for ''parts'' of a struct or
    8 KB (1,284 words) - 13:36, 25 February 2007
  • ...workaround to this is to simply select some actor before closing the actor properties window.
    6 KB (856 words) - 15:46, 2 August 2014
  • ...Properties Window|Actor Properties Window]], [[Legacy:Material|Material]] properties, etc.) you have to declare it with a pair of parentheses after the keyword ...played in the Advanced group in the [[Legacy:Actor Properties Window|Actor Properties Window]]:
    7 KB (1,016 words) - 09:44, 24 November 2003
  • ...tance of that class from within the [[Legacy:Actor Properties Window|Actor Properties Window]].) ..., a "new" button will appear in the [[Legacy:Actor Properties Window|Actor Properties Window]] if the variable's reference is "None." Clicking said button will c
    6 KB (882 words) - 08:11, 12 January 2005
  • ...erface]] is documented. You don't need to explain the toolbar or the actor properties window ''yet again'' for n00bs: just link. Pages such as [[Legacy:Toolbar|t
    5 KB (858 words) - 16:53, 15 December 2005
  • ...ype of property, see the section in [[Legacy:Actor Properties Window|Actor Properties Window]] marked "hidden variables".
    271 B (41 words) - 21:18, 31 May 2004

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