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- ...or (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> AttachMover (Package: UnrealShare)}} * [[Legacy:Attaching Actors|Attaching Actors]] covers how to use the AttachMover ...311 bytes (38 words) - 00:38, 6 December 2006
- {{UE1:AttachMover (UT)}} ...24 bytes (3 words) - 09:12, 17 May 2008
- {{UE1:AttachMover (UT)}} ...24 bytes (3 words) - 09:12, 17 May 2008
- AttachMover. ===Property group 'AttachMover'=== ...427 bytes (42 words) - 09:10, 17 May 2008
Page text matches
- AttachMover. ===Property group 'AttachMover'=== ...427 bytes (42 words) - 09:10, 17 May 2008
- {{UE1:AttachMover (UT)}} ...24 bytes (3 words) - 09:12, 17 May 2008
- {{UE1:AttachMover (UT)}} ...24 bytes (3 words) - 09:12, 17 May 2008
- ...or (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> AttachMover (Package: UnrealShare)}} * [[Legacy:Attaching Actors|Attaching Actors]] covers how to use the AttachMover ...311 bytes (38 words) - 00:38, 6 December 2006
- ...r'' [[Legacy:Toolbox|toolbox]] button instead of just clicking it: choose "AttachMover" from the small pop-up menu. An AttachMover has the same properties as a normal mover, you can have it BumpOpenTimed so ...6 KB (1,085 words) - 14:27, 10 February 2010
- ==AttachMover== ...3 KB (469 words) - 05:31, 28 February 2021
- ...ssible to move them by any means during the game, for instance by [[Legacy:AttachMover|attaching]] them to a [[Legacy:Mover (UT)|Mover (UT)]] (moving them in Unre ...2 KB (196 words) - 18:12, 2 February 2006
- | +- [[Legacy:AttachMover|AttachMover]] ...19 KB (1,790 words) - 23:29, 27 May 2007
- * [[Legacy:AttachMover|AttachMover]] ...17 KB (2,517 words) - 17:28, 9 November 2016
- The workaround I have is to add an attachmover to move the first ElevatorTriggers away, but I'd like to avoid more movers. ...15 KB (2,383 words) - 14:07, 4 September 2014