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- {{classbox| [[Legacy:Object|Object]] >> [[Legacy:Commandlet|Commandlet]] >> BatchExportCommandlet}} ...7 KB (1,095 words) - 10:05, 12 October 2009
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- #REDIRECT [[Legacy:BatchExportCommandlet|BatchExportCommandlet]] ...64 bytes (4 words) - 11:07, 1 March 2007
- * [[Legacy:BatchExportCommandlet|BatchExportCommandlet]] – exports objects from packages ...BatchImportCommandlet]] – opposite of [[Legacy:BatchExportCommandlet|BatchExportCommandlet]] ...9 KB (1,218 words) - 15:49, 29 April 2010
- ...rmbo:''' Commandlets like MakeCommandlet or [[Legacy:BatchExportCommandlet|BatchExportCommandlet]] are components of UnrealEd and stored in .dll files. I highly doubt that ...6 KB (1,102 words) - 11:56, 17 October 2008
- ...es of classes exported with UnrealEd or the [[Legacy:BatchExportCommandlet|BatchExportCommandlet]]. Just a guess, but '''export''' probably overrides a class' noexport decl ...8 KB (1,316 words) - 15:23, 1 October 2021
- If the game supports it, you can use the [[UnrealEd 3]] or [[BatchExportCommandlet]] that comes with the game to export the height map texture as BMP. ...4 KB (593 words) - 03:23, 28 July 2009
- Download UTSecure and [[Legacy:BatchExportCommandlet|export its code]] if you want an example for using this class. ...5 KB (821 words) - 01:24, 25 March 2008
- ; BatchExportCommandlet : Exports resources from [[Unreal packages]]. ...9 KB (937 words) - 14:57, 26 November 2012
- {{classbox| [[Legacy:Object|Object]] >> [[Legacy:Commandlet|Commandlet]] >> BatchExportCommandlet}} ...7 KB (1,095 words) - 10:05, 12 October 2009
- ...ing source scripts from UnrealEd's [[Actor Classes browser]] or with the [[BatchExportCommandlet]], a defaultproperties block is generated for each class from the current d ...10 KB (1,545 words) - 05:36, 12 April 2008