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- ...egacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> BulletBox}} Ammo for the UT Sniper Rifle ([[Legacy:SniperRifle|SniperRifle]]). The BulletBox gives 10 rounds per pickup with a maximum capacity of 50 rounds. The subcla ...448 bytes (56 words) - 03:25, 1 August 2002
- BulletBox. ...1 KB (124 words) - 09:11, 17 May 2008
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- ...egacy:Ammo (UT)|Ammo (UT)]] >> [[Legacy:TournamentAmmo|TournamentAmmo]] >> BulletBox}} Ammo for the UT Sniper Rifle ([[Legacy:SniperRifle|SniperRifle]]). The BulletBox gives 10 rounds per pickup with a maximum capacity of 50 rounds. The subcla ...448 bytes (56 words) - 03:25, 1 August 2002
- | parent1 = BulletBox | [[Types#Class|Class]]'{{cl|BulletBox|BotPack}}' ...705 bytes (80 words) - 09:11, 17 May 2008
- * [[Legacy:BulletBox|BulletBox]] ...767 bytes (82 words) - 02:28, 27 May 2003
- | 'BulletBox' | "Botpack.BulletBox" ...568 bytes (66 words) - 09:10, 17 May 2008
- | parent1 = BulletBox | [[Types#Class|Class]]'{{cl|BulletBox|BotPack}}' ...2 KB (290 words) - 09:10, 17 May 2008
- BulletBox. ...1 KB (124 words) - 09:11, 17 May 2008
- | parent2 = BulletBox ...2 KB (262 words) - 09:10, 17 May 2008
- Then, look for the weapon's ammo, let's say it's AmmoName=Class'botpack.BulletBox', to go open that uc file, and change it to look like this: ...a sniper rifle, save the assualtrifle.uc as assualtrifle99.uc and save the bulletbox as bulletbox99.uc. If they are in \AssaultRifle99\Classes, then you will ha ...5 KB (690 words) - 10:46, 20 February 2006
- | | | +- [[Legacy:BulletBox|BulletBox]] ...19 KB (1,790 words) - 23:29, 27 May 2007
- | [[Types#Class|Class]]'{{cl|BulletBox|BotPack}}' ...8 KB (918 words) - 09:10, 17 May 2008
- if ( Other.IsA('BulletBox') || Other.IsA('SuperShockCore') ) // Keep our 2 weapons' ammo. ...6 KB (1,015 words) - 03:50, 12 February 2004