I don't need to test my programs. I have an error-correcting modem.

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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Canvas (Package: Engine)}} ...'''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local player's screen. Canvas
    8 KB (1,317 words) - 19:38, 4 November 2015
  • 6 KB (728 words) - 10:10, 17 May 2008

Page text matches

  • ...y:Canvas (UT)|Canvas (UT)]] for Canvas properties and methods available in UT.
    12 KB (1,737 words) - 17:10, 21 October 2016
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> EnhancedWeapon (Packa ; class<[[Legacy:Actor (UT)|Actor (UT)]]> DeathMessageActorClass : When set to an EnhancedWeapon or [[:{{SUBJECTS
    11 KB (1,481 words) - 07:56, 19 November 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> EnhancedMutator (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ; [[Legacy:HUD (UT)|HUD (UT)]] MyHUD : Reference to the local HUD for HUD mutators.
    9 KB (1,141 words) - 07:56, 19 November 2007
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> HUD}} ...gacy:ChallengeHUD|ChallengeHUD]].PawnOwner is the [[Legacy:Pawn (UT)|Pawn (UT)]] the HUD currently displays info for)
    4 KB (466 words) - 10:38, 6 October 2005
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> Mutator (Package: Engine)}} ...ese mutators receive MutatorTakeDamage calls from [[Legacy:Pawn (UT)|Pawn (UT)]]s.
    10 KB (1,366 words) - 09:47, 25 October 2005
  • ...ctor (e.g. another player) and Reticle is a [[Legacy:Texture (UT)|Texture (UT)]] which will be drawn with its center at the target's location. It will on ...apToHUD function can be used to create UT2003's WorldToScreen function for UT. (In case you prefer using that.)
    11 KB (1,487 words) - 05:23, 20 January 2008
  • {{classbox| [[Legacy:UT|UT]] :: Object (Package: Core)}} ...Legacy:Actor (UT)|Actor (UT)]] (basically everything you can see in Unreal/UT levels).
    6 KB (732 words) - 20:45, 10 February 2004
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Event List}} ; ClientHearSound ([[Legacy:Actor (UT)|Actor (UT)]] Actor, int Id, sound S, vector SoundLocation, vector Parameters) [native
    5 KB (687 words) - 08:13, 2 September 2007
  • ...a to create a fake glow for a big laser in [[:Category:Legacy Class (UT) | UT]]. * Faking it in UT is tricky because:
    15 KB (2,692 words) - 03:35, 9 October 2003
  • ...nto the screen could be achieved by using the [[Legacy:Canvas (UT)|Canvas (UT)]] function <code>DrawPortal()</code>. In UT2004 the same effect as using a
    3 KB (369 words) - 09:43, 9 February 2008
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:UWindowBase|UWindowBase]] >> UWindowWindow (Package: UWindow) UWindowWindow is the base class of any visible objects in UT's menu system including the ingame speech menu.
    15 KB (2,069 words) - 13:39, 29 January 2013
  • BroadcastLocalizedMessage(class'CTFHUDMessage'); // in UT use CTFMessage2 instead BroadcastLocalizedMessage(class'CTFHUDMessage', 1); // in UT use CTFMessage2 instead
    12 KB (1,628 words) - 00:24, 3 September 2005
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Console|Console]] >> WindowConsole (Package: UWindow)}} ; PostRender ([[Legacy:Canvas (UT)|Canvas (UT)]] Canvas) : Renders the UWindow windows if UWindow is active.
    3 KB (441 words) - 07:21, 22 May 2003
  • ====UT==== ...UT" isn't in the output, AT ALL. So I suspect it's pagenames like "Canvas (UT)" being incorrectly parsed.... got it. It's Sunir's "while" statement.
    10 KB (1,681 words) - 18:45, 9 July 2003
  • {{UE1:Canvas (UT)}}
    19 B (3 words) - 10:12, 17 May 2008
  • {{UE1:Canvas (UT)}}
    19 B (3 words) - 10:12, 17 May 2008