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  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' A mover in UT2003 and later is simply a [[Legacy:Static Mesh|static mesh]] that changes its position and orientatio
    2 KB (348 words) - 19:07, 28 December 2005
  • ...applies to UT''. For a UT200x version, see [[Legacy:Create A Mover|Create A Mover]]. A mover is a brush that can change position during play. They are used to make doors, e
    8 KB (1,366 words) - 19:04, 28 December 2005

Page text matches

  • # [[Legacy:Create A Mover|Create A Mover]]: making a mover shape and adding it to the map * a [[Legacy:Trigger|Trigger]] (or [[Legacy:Dispatcher|Dispatcher]], [[Legacy:R
    5 KB (817 words) - 11:45, 18 August 2009
  • ...acting as a portal to detail pages, useful when a topic shares a name with a term, such as [[Legacy:Actor Overview|Actor Overview]]<br />"<i><topic></i> * [[Legacy:Create A Room|Create A Room]]
    5 KB (695 words) - 21:26, 25 April 2002
  • This tutorial discusses attaching actors to a mover and assumes you already know about: * [[Legacy:Create A Mover|Create A Mover]]
    6 KB (1,085 words) - 14:27, 10 February 2010
  • This page is a section of the [[Legacy:Assault Mapping Tutorial|Assault Mapping Tutorial]] So now we have a pretty complete first objective, including reasonably sophisticated bot att
    23 KB (3,803 words) - 11:44, 15 July 2006
  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' A mover in UT2003 and later is simply a [[Legacy:Static Mesh|static mesh]] that changes its position and orientatio
    2 KB (348 words) - 19:07, 28 December 2005
  • ...ategory:Legacy Basic Procedure]] tutorial page. It explains how to perform a single procedure which is required in many different contexts.'' ...aya]] or [[Legacy:3D Studio Max|3D Studio Max]], but for simple cases like a lift or door mover you can directly create them in UnrealEd.
    3 KB (503 words) - 06:37, 14 April 2009
  • ...applies to UT''. For a UT200x version, see [[Legacy:Create A Mover|Create A Mover]]. A mover is a brush that can change position during play. They are used to make doors, e
    8 KB (1,366 words) - 19:04, 28 December 2005
  • ...' is a stored position and orientation for a [[Legacy:Mover|mover]]. When a mover moves, it travels between keyframes. These are set in UnrealEd. ==A Note About UnrealEngine Versions==
    5 KB (883 words) - 02:35, 22 April 2007
  • ==What Is A Laser Trip Bomb? == This is basically a laser that is projected across a hallway and explodes when you cross it.
    4 KB (629 words) - 21:23, 21 May 2010
  • * using a trigger to guarantee the parts open simultaneously. TriggerControl state is ** [[Legacy:Create A Mover|Create A Mover]]
    1 KB (233 words) - 19:36, 20 January 2004
  • .... Here's a rough list of things to cover. Feel free to add to it, or start a topic, or re-arrange stuff here. ...al should be able to guide a beginner through the steps involved in making a mover. If it doesn't, please improve it.
    4 KB (589 words) - 19:00, 30 December 2013
  • This tutorial assumes that you know what a [[Legacy:Mover|mover]] is, and how to use [[Legacy:Keyframe|keyframe]]s. ''In this, the first of many parts, I will explain how to make a very simple door that opens when you bump it''
    2 KB (394 words) - 15:14, 17 December 2005
  • ...ing glass in UnrealEd very easily. I will explain this step by step. It is a lot like exploding walls. # Find a place you want your glass to go. (Hopefully a windowframe)
    3 KB (460 words) - 10:18, 1 January 2006
  • * Just a sheet * sheet with a floating solid
    6 KB (1,132 words) - 12:17, 27 September 2013
  • '''''This is a work around for''''' [[Legacy:UT|UT]]. ==Overview: How to make a Monorail ==
    12 KB (2,180 words) - 15:25, 13 December 2007
  • Terminology: A mover is said to "open" when it moves from key 0 to the last defined key (' ...e undersides of lifts and the sides of doors. In addition this takes quite a bit more CPU power than normal. Use this only in areas where it is needed t
    17 KB (2,517 words) - 17:28, 9 November 2016
  • This tutorial is how to make a movable actor. ...nge the default value of bStatic in the editor, so you will need to create a new package outside of UnrealEd or use package 'mylevel'.
    3 KB (496 words) - 18:28, 3 April 2006
  • ...m forming that could represent fairly large changes so this is also partly a way to avoid any surprises. ...ke with your name and comments and mark the item on this page as done with a date (someone will delete it when it gets really old).
    9 KB (1,471 words) - 21:48, 22 June 2002
  • This is a page for general discussion about the site. ...e other hand, [[Legacy:Featured Pages|Featured Pages]] doesn't say much to a new visitor. Any further thoughts on this?
    39 KB (6,615 words) - 08:15, 18 January 2008
  • This is a brief tutorial on how to make doors that will activate when a player approaches. * First, [[Legacy:Create A Mover|create a mover]] with the [[Legacy:Static Mesh|static mesh]] you choose.
    3 KB (441 words) - 08:33, 31 August 2005

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