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- {{classbox|[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> Effects (Package: Engine)}} ...aren't as much subclasses in UT2003 as there are in UT because most visual effects are created with [[Legacy:Emitter|Emitter]]s or [[Legacy:XEmitter|xEmitter] ...882 bytes (102 words) - 16:51, 2 December 2005
- {{UE2:Effects (UT2004)}} ...24 bytes (3 words) - 09:12, 17 May 2008
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Effects (Package: Engine)}} ...r things like weapons hits and players gibbing, so there may only be a few Effects that are useful in mapping. ...8 KB (760 words) - 00:54, 7 April 2006
- Effects, the base class of all gratuitous special effects. ...631 bytes (73 words) - 09:11, 17 May 2008
- ...t apply to all versions of the engine. Ok so I added the rest of the light effects and types. Unfortunatly I have no clue what they do I just thought it would ; LT_BackdropLight : Possibly used in SkyBoxes, but I dunno. No effects observed. ...9 KB (1,529 words) - 08:41, 12 May 2009
- * [[Legacy:Blood Effects|Blood Effects]] ...2 KB (381 words) - 03:27, 1 June 2006
- {{UE1:Effects (UT)}} ...20 bytes (3 words) - 09:12, 17 May 2008
- {{UE1:Effects (UT)}} ...20 bytes (3 words) - 09:12, 17 May 2008
- Effects, the base class of all gratuitous special effects. ===Property group 'Effects'=== ...803 bytes (91 words) - 09:11, 17 May 2008
- Effects, the base class of all gratuitous special effects. ...631 bytes (73 words) - 09:11, 17 May 2008
- Effects, the base class of all gratuitous special effects. ===Property group 'Effects'=== ...698 bytes (80 words) - 09:11, 17 May 2008
- ===How to Make Blood Effects in UnrealED 2.0=== ...in here :) Anyways, scroll scroll scroll down til you find the blood-like effects, they should look like this. ...3 KB (467 words) - 18:16, 25 March 2006
- {{UE2:Effects (UT2004)}} ...24 bytes (3 words) - 09:12, 17 May 2008
Page text matches
- {{classbox|[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> Effects (Package: Engine)}} ...aren't as much subclasses in UT2003 as there are in UT because most visual effects are created with [[Legacy:Emitter|Emitter]]s or [[Legacy:XEmitter|xEmitter] ...882 bytes (102 words) - 16:51, 2 December 2005
- | parent3 = Effects | {{tl|EffectSound1||Effects}} ...307 bytes (28 words) - 09:11, 17 May 2008
- Effects, the base class of all gratuitous special effects. ===Property group 'Effects'=== ...698 bytes (80 words) - 09:11, 17 May 2008
- ...egacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator (Package: UnrealShare)}} ...egacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator >> ShortSmokeGen (Package: UnrealShare)}} ...1 KB (182 words) - 01:55, 7 February 2016
- Used to transition camera effects. 0 = no effect, 1 = full effect Forces the renderer to ignore effects on the stack below this one. ...436 bytes (53 words) - 09:11, 17 May 2008
- ====Effects==== ...678 bytes (74 words) - 09:11, 17 May 2008
- ====Effects==== ...678 bytes (74 words) - 09:10, 17 May 2008
- {{UE1:Effects (UT)}} ...20 bytes (3 words) - 09:12, 17 May 2008
- {{UE2:Effects (UT2004)}} ...24 bytes (3 words) - 09:12, 17 May 2008
- {{UE2:Effects (UT2004)}} ...24 bytes (3 words) - 09:12, 17 May 2008
- {{UE1:Effects (UT)}} ...20 bytes (3 words) - 09:12, 17 May 2008
- ...egacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> [[Legacy:UT_RingExplosion|UT_RingExplosion]] >> UT_ComboRing (Pac ...483 bytes (72 words) - 02:27, 27 May 2003
- ====Effects==== Post process effects active in this chain. Rendered in order ...515 bytes (58 words) - 09:11, 17 May 2008
- Effects, the base class of all gratuitous special effects. ===Property group 'Effects'=== ...803 bytes (91 words) - 09:11, 17 May 2008
- Effects, the base class of all gratuitous special effects. ...631 bytes (73 words) - 09:11, 17 May 2008
- Effects, the base class of all gratuitous special effects. ...631 bytes (73 words) - 09:11, 17 May 2008
- | parent2 = Effects ...143 bytes (16 words) - 09:10, 17 May 2008
- | parent3 = Effects | {{tl|EffectSound1||Effects}} ...777 bytes (81 words) - 09:10, 17 May 2008