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  • {{classbox|[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> Effects (Package: Engine)}} ...aren't as much subclasses in UT2003 as there are in UT because most visual effects are created with [[Legacy:Emitter|Emitter]]s or [[Legacy:XEmitter|xEmitter] ...
    882 bytes (102 words) - 16:51, 2 December 2005
  • {{UE2:Effects (UT2004)}} ...
    24 bytes (3 words) - 09:12, 17 May 2008
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Effects (Package: Engine)}} ...r things like weapons hits and players gibbing, so there may only be a few Effects that are useful in mapping. ...
    8 KB (760 words) - 00:54, 7 April 2006
  • Effects, the base class of all gratuitous special effects. ...
    631 bytes (73 words) - 09:11, 17 May 2008
  • ...t apply to all versions of the engine. Ok so I added the rest of the light effects and types. Unfortunatly I have no clue what they do I just thought it would ; LT_BackdropLight : Possibly used in SkyBoxes, but I dunno. No effects observed. ...
    9 KB (1,529 words) - 08:41, 12 May 2009
  • * [[Legacy:Blood Effects|Blood Effects]] ...
    2 KB (381 words) - 03:27, 1 June 2006
  • {{UE1:Effects (UT)}} ...
    20 bytes (3 words) - 09:12, 17 May 2008
  • {{UE1:Effects (UT)}} ...
    20 bytes (3 words) - 09:12, 17 May 2008
  • Effects, the base class of all gratuitous special effects. ===Property group 'Effects'=== ...
    803 bytes (91 words) - 09:11, 17 May 2008
  • Effects, the base class of all gratuitous special effects. ...
    631 bytes (73 words) - 09:11, 17 May 2008
  • Effects, the base class of all gratuitous special effects. ===Property group 'Effects'=== ...
    698 bytes (80 words) - 09:11, 17 May 2008
  • ===How to Make Blood Effects in UnrealED 2.0=== ...in here :) Anyways, scroll scroll scroll down til you find the blood-like effects, they should look like this. ...
    3 KB (467 words) - 18:16, 25 March 2006
  • {{UE2:Effects (UT2004)}} ...
    24 bytes (3 words) - 09:12, 17 May 2008

Page text matches

  • {{classbox|[[Legacy:UT2003|UT2003]] :: [[Legacy:Actor|Actor]] >> Effects (Package: Engine)}} ...aren't as much subclasses in UT2003 as there are in UT because most visual effects are created with [[Legacy:Emitter|Emitter]]s or [[Legacy:XEmitter|xEmitter] ...
    882 bytes (102 words) - 16:51, 2 December 2005
  • | parent3 = Effects | {{tl|EffectSound1||Effects}} ...
    307 bytes (28 words) - 09:11, 17 May 2008
  • Effects, the base class of all gratuitous special effects. ===Property group 'Effects'=== ...
    698 bytes (80 words) - 09:11, 17 May 2008
  • ...egacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator (Package: UnrealShare)}} ...egacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator >> ShortSmokeGen (Package: UnrealShare)}} ...
    1 KB (182 words) - 01:55, 7 February 2016
  • Used to transition camera effects. 0 = no effect, 1 = full effect Forces the renderer to ignore effects on the stack below this one. ...
    436 bytes (53 words) - 09:11, 17 May 2008
  • ====Effects==== ...
    678 bytes (74 words) - 09:11, 17 May 2008
  • ====Effects==== ...
    678 bytes (74 words) - 09:10, 17 May 2008
  • {{UE1:Effects (UT)}} ...
    20 bytes (3 words) - 09:12, 17 May 2008
  • {{UE2:Effects (UT2004)}} ...
    24 bytes (3 words) - 09:12, 17 May 2008
  • {{UE2:Effects (UT2004)}} ...
    24 bytes (3 words) - 09:12, 17 May 2008
  • {{UE1:Effects (UT)}} ...
    20 bytes (3 words) - 09:12, 17 May 2008
  • ...egacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> [[Legacy:UT_RingExplosion|UT_RingExplosion]] >> UT_ComboRing (Pac ...
    483 bytes (72 words) - 02:27, 27 May 2003
  • ====Effects==== Post process effects active in this chain. Rendered in order ...
    515 bytes (58 words) - 09:11, 17 May 2008
  • Effects, the base class of all gratuitous special effects. ===Property group 'Effects'=== ...
    803 bytes (91 words) - 09:11, 17 May 2008
  • Effects, the base class of all gratuitous special effects. ...
    631 bytes (73 words) - 09:11, 17 May 2008
  • Effects, the base class of all gratuitous special effects. ...
    631 bytes (73 words) - 09:11, 17 May 2008
  • | parent2 = Effects ...
    143 bytes (16 words) - 09:10, 17 May 2008
  • | parent3 = Effects | {{tl|EffectSound1||Effects}} ...
    777 bytes (81 words) - 09:10, 17 May 2008
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