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- ...he system will tend to run slower and slower and eventually fail or crash. Garbage collection involves running a program periodically that identifies and collects all ga ...e), and then deleting anything that doesn't end up being serialized. Full Garbage Collection in Unreal occurs automatically at a level change, or can be forced with a [ ...2 KB (221 words) - 15:29, 5 January 2013
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- ...he system will tend to run slower and slower and eventually fail or crash. Garbage collection involves running a program periodically that identifies and collects all ga ...e), and then deleting anything that doesn't end up being serialized. Full Garbage Collection in Unreal occurs automatically at a level change, or can be forced with a [ ...2 KB (221 words) - 15:29, 5 January 2013
- ...tors_And_Objects|new keyword]] about making sure your objects are safe for garbage collection. * [[Legacy:Garbage Collection|Garbage Collection]] ...2 KB (402 words) - 21:05, 8 April 2016
- * [[Legacy:Garbage Collection|Garbage Collection]] ...3 KB (400 words) - 16:56, 2 December 2005
- | "Force Garbage Collection" ...416 bytes (43 words) - 09:11, 17 May 2008
- == Delegates and garbage collection == It may prevent that instance from garbage collection. ...5 KB (731 words) - 05:25, 22 December 2012
- ...rrent map is being unloaded. Cleans up any references which would prevent garbage collection. ...2 KB (246 words) - 09:11, 17 May 2008
- Allows the data provider to clear any references that would interfere with garbage collection. ...1 KB (111 words) - 05:44, 17 January 2010
- Allows the data provider to clear any references that would interfere with garbage collection. ...1 KB (117 words) - 09:11, 17 May 2008
- ...rrent map is being unloaded. Cleans up any references which would prevent garbage collection. ...1 KB (134 words) - 05:52, 17 January 2010
- Allows the data provider to clear any references that would interfere with garbage collection. ...1 KB (166 words) - 09:11, 17 May 2008
- ...rrent map is being unloaded. Cleans up any references which would prevent garbage collection. ...2 KB (188 words) - 09:11, 17 May 2008
- ...rrent map is being unloaded. Cleans up any references which would prevent garbage collection. ...2 KB (195 words) - 09:11, 17 May 2008
- ; OBJ GARBAGE : Initiates [[Legacy:Garbage Collection|garbage collection]]. ...7 KB (745 words) - 22:38, 22 November 2005
- ...he instance--or possibly corrupt memory enough to cause a crash on exit or garbage collection--if a string is longer than 1024 characters or somewhere above that number. ...2 KB (210 words) - 12:06, 30 June 2014
- ...an object is no longer referenced, the garbage collector will discard it. Garbage collection does not cause any UnrealScript events to be called on the object. ...4 KB (524 words) - 10:48, 19 January 2011
- ...rrent map is being unloaded. Cleans up any references which would prevent garbage collection. ...2 KB (255 words) - 09:11, 17 May 2008
- ...Provided the objects are not referenced anywhere else, they are subject to garbage collection now. ...2 KB (353 words) - 07:45, 25 October 2009
- ...rrent map is being unloaded. Cleans up any references which would prevent garbage collection. ...6 KB (824 words) - 05:50, 17 January 2010
- ...rrent map is being unloaded. Cleans up any references which would prevent garbage collection. ...6 KB (831 words) - 09:11, 17 May 2008