My program doesn't have bugs. It just develops random features.

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  • ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]] >> LevelInfo (Package: Engine)}} ...ut the zones in the map that don't have a [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]].
    6 KB (916 words) - 14:26, 28 March 2022
  • 7 KB (899 words) - 13:09, 11 July 2010

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  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 23:29, 27 May 2007
  • See [[Legacy:LevelInfo (UT)|LevelInfo (UT)]] for the UT version of this class.
    10 KB (1,281 words) - 15:27, 13 August 2009
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object|Object]] >> LevelSummary (Package: Engine)}} ...ontains the summary properties from the [[Legacy:LevelInfo (UT)|LevelInfo (UT)]] actor.
    547 B (59 words) - 09:26, 13 May 2003
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> SpawnNotify (Package: Engine)}} ...fy may poll the [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] class and replace it with a gametype-relevant custom PlayerReplicationIn
    2 KB (289 words) - 02:13, 4 August 2003
  • #REDIRECT [[UE1:LevelInfo (UT)#ELevelAction]] [[Category:UT-specific enums|{{PAGENAME}}]]
    89 B (9 words) - 09:11, 17 May 2008
  • #REDIRECT [[UE1:LevelInfo (UT)#ENetMode]] [[Category:UT-specific enums|{{PAGENAME}}]]
    85 B (9 words) - 09:11, 17 May 2008