Gah - a solution with more questions. – EntropicLqd

Search results

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Page title matches

  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> Light}} ...Lighting and LightColor sections (see [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]] for a full list), and thus any actor can be made to cast a ligh
    3 KB (407 words) - 16:49, 2 December 2005
  • 915 B (104 words) - 09:10, 17 May 2008

Page text matches

  • (see also [[Legacy:Actor (UT)/Events|Actor (UT)/Events]]) ...g[8] : Multipurpose exclusion tag for excluding [[Legacy:Light (UT)|Light (UT)]]s, [[Legacy:Projector|projector]]s, rendering actors, blocking weather, e
    522 B (67 words) - 11:59, 13 November 2002
  • ...n|decoration]]s, [[Legacy:Bot (UT)|Bot (UT)]]s, [[Legacy:Light (UT)|Light (UT)]]s and [[Legacy:Triggers (UT2003)|Triggers (UT2003)]]. This is an importan For this class in UT see [[Legacy:Actor (UT)|Actor (UT)]].
    5 KB (572 words) - 18:50, 9 August 2010
  • * [[Legacy:Object|Class Reference]] ([[Legacy:Light (UT)|Lights]], [[Legacy:Brush|Brushes]], [[Legacy:Decoration|Decorations]], [[L * [[Legacy:Triggers (UT)|Adding Interactivity with Triggers]]
    5 KB (695 words) - 21:26, 25 April 2002
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 00:50, 7 April 2006
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 23:29, 27 May 2007
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad
    8 KB (1,304 words) - 15:31, 18 April 2006
  • ...example of this effect, look at the neon lights that glow blue to white in UT's DM-Phobos. There are texture palettes suitable for this effect in the Gen ...e set with the mouse as well as in the [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]] properties. [[Legacy:Spotlight|Spotlight]]s have this set to tr
    6 KB (945 words) - 14:33, 22 January 2015
  • ...tch, including [[Legacy:Teleporter|teleporter]]s, [[Legacy:Making Liquids (UT)|liquid]]s, [[Legacy:Making Lifts|lifts]], [[Legacy:SkyBox|SkyBox]]es, [[Le I assume you have at least briefly played UT, know how to operate a PC, and know what cheese is. :-)
    23 KB (3,878 words) - 19:14, 16 July 2014
  • ...l Engine Versions|Unreal Engine versions]] up to and including [[Legacy:UT|UT]]. In [[Legacy:UT2003|UT2003]], collision is far more complex, but an actor ...der is defined by a height and a radius, set in an actor's [[Legacy:Actor (UT)/Collision|collision]] properties. It is always upright, no matter what the
    4 KB (683 words) - 08:30, 16 August 2006
  • ==UT== Here are the steps for making a corona in [[Legacy:UT|UT]]:
    6 KB (1,023 words) - 08:58, 31 May 2016
  • ...:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Light (UT)|Light (UT)]] >> ChargeLight (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    303 B (39 words) - 13:23, 20 March 2003
  • (UT stuff follows, needs updating & sorting) *The [[Legacy:Light (UT)|Light (UT)]], [[Legacy:Light|Light]] actor and its subclasses
    4 KB (657 words) - 17:08, 11 May 2015
  • ...ersion of Light. For [[Unreal Tournament|UT]] version, see [[Legacy:Light (UT)]].''
    1 KB (136 words) - 10:51, 2 December 2014
  • ...oportions. It's a good idea to set the Translucent [[Legacy:Surface Flags (UT)|surface flag]]. [[Legacy:Add An Actor|Add an Actor]] >> [[Legacy:Light (UT)|Light (UT)]] >> [[Legacy:TorchFlame|TorchFlame]] where you want the flame to go. This
    1 KB (237 words) - 05:14, 5 April 2011
  • ...e latest version of the engine, and for example current page Actor becomes UT:Actor. Would require major scripting. :urg. But do we simply fool the current system into accepting names like "UT:actor" by using some sort of escape character and then detect it in the Get
    7 KB (1,204 words) - 14:07, 27 November 2006
  • ...Window]], in the Flags tab. See [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] for a full description of all the flags here. * A [[Legacy:Light (UT)|Light (UT)]] actor's Special Lit is the Lighting -> bSpecialLit property: set this to
    2 KB (313 words) - 15:00, 6 April 2006
  • ...:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Light (UT)|Light (UT)]] >> Spotlight}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (229 words) - 12:45, 10 May 2004
  • ...is tab had many more flags: see [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] for those. Gives info about [[Legacy:Light (UT)|Light (UT)]]s and [[Legacy:Mesh|Mesh]]es. Does anyone ever look at this bit?
    2 KB (300 words) - 11:02, 11 December 2015
  • ; Add light here : Places an invisible [[Legacy:Light (UT)|Light (UT)]] (shows up as a torch in the editor) over the selected surface. Read the
    2 KB (408 words) - 02:04, 25 May 2003
  • ;Special Lit: Texture will only be illuminated by [[Legacy:Light (UT)|Light (UT)]]s that are also set to [[Legacy:Special Lit|special lit]]. <br />Used whe
    8 KB (1,319 words) - 06:40, 14 April 2010

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)