I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ReplicationInfo|ReplicationInfo]] >> PlayerReplicationInfo ( ; [[Legacy:Decoration (UT)|Decoration (UT)]] HasFlag : Any kind of decorative actor, e.g. the flags in CTF or the bal
    14 KB (1,785 words) - 10:19, 6 June 2006
  • 2 KB (267 words) - 10:10, 17 May 2008

Page text matches

  • ...: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration (UT)|Decoration (UT)]] >> Carcass (Package: Engine)}} ; [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] PlayerOwner :
    1 KB (135 words) - 21:09, 13 January 2005
  • The visual effect part works completely differently in UT and UT2003/04, because the regular effect of carrying a single flag is diff ==The visual effect in UT==
    5 KB (784 words) - 12:06, 7 November 2004
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> Mutator (Package: Engine)}} ...ese mutators receive MutatorTakeDamage calls from [[Legacy:Pawn (UT)|Pawn (UT)]]s.
    10 KB (1,366 words) - 09:47, 25 October 2005
  • ...e [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] for the UT version of this class.
    8 KB (1,098 words) - 23:34, 24 October 2006
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] (Audio Functions)}} ...(UT)]] Sender, [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] Recipient, name messagetype, byte messageID) : Called to play a "voice m
    2 KB (245 words) - 17:29, 10 July 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Event List}} ; ClientHearSound ([[Legacy:Actor (UT)|Actor (UT)]] Actor, int Id, sound S, vector SoundLocation, vector Parameters) [native
    5 KB (687 words) - 08:13, 2 September 2007
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Other Functions of Great Use and Interest (honest guv)}} ...from the PreBeginPlay() function to add the new pawn to the [[Legacy:Pawn (UT)|PawnList]].
    7 KB (998 words) - 17:31, 10 July 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ReplicationInfo (Package: Engine)}} ==Known Subclasses in UT==
    1 KB (135 words) - 13:50, 25 March 2008
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> SpawnNotify (Package: Engine)}} ...fy may poll the [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] class and replace it with a gametype-relevant custom PlayerReplicationIn
    2 KB (289 words) - 03:13, 4 August 2003