Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Page title matches
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Light (UT)|Light (UT)]] >> TorchFlame}} A TorchFlame actor is a type of [[Legacy:Light (UT)|Light (UT)]], which is shaped like a ...884 bytes (142 words) - 02:57, 23 July 2002
- {{UE1:TorchFlame (UT)}} ...23 bytes (3 words) - 10:12, 17 May 2008
- {{UE1:TorchFlame (UT)}} ...23 bytes (3 words) - 10:12, 17 May 2008
- Torchflame. ...714 bytes (83 words) - 10:10, 17 May 2008
Page text matches
- {{UE1:TorchFlame (UT)}} ...23 bytes (3 words) - 10:12, 17 May 2008
- {{UE1:TorchFlame (UT)}} ...23 bytes (3 words) - 10:12, 17 May 2008
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Light (UT)|Light (UT)]] >> TorchFlame}} A TorchFlame actor is a type of [[Legacy:Light (UT)|Light (UT)]], which is shaped like a ...884 bytes (142 words) - 02:57, 23 July 2002
- ...|Add an Actor]] >> [[Legacy:Light (UT)|Light (UT)]] >> [[Legacy:TorchFlame|TorchFlame]] where you want the flame to go. This is not really a good way to add flam You can scale this TorchFlame by going to its properties and adjusting the Display -> DrawScale property. ...1 KB (237 words) - 06:14, 5 April 2011
- ...teteleporter|favoriteteleporter]] in the center of the [[Legacy:TorchFlame|TorchFlame]] and then you set the [[Legacy:Teleporter|Teleporter]] properties as you s ...4 KB (615 words) - 02:22, 8 February 2008
- Torchflame. ...714 bytes (83 words) - 10:10, 17 May 2008
- * [[Legacy:TorchFlame|TorchFlame]] ...3 KB (407 words) - 17:49, 2 December 2005
- ...s (through AlwaysKeep), sets the NetUpdateFrequency of [[Legacy:TorchFlame|TorchFlame]]s to 0.5 and raises the speed of players by 40% in Turbo game mode. ...3 KB (427 words) - 19:30, 4 January 2006
- | +- [[Legacy:TorchFlame|TorchFlame]] ...19 KB (1,790 words) - 00:29, 28 May 2007