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  • ...e this class directly. Instead its subclasses such as [[Legacy:XWeaponBase|xWeaponBase]] are used in the maps. +-[[Legacy:XWeaponBase|xWeaponBase]] ...
    2 KB (291 words) - 12:37, 21 November 2005
  • xWeaponBase ===Property group 'xWeaponBase'=== ...
    1 KB (155 words) - 09:10, 17 May 2008
  • xWeaponBase ===Property group 'xWeaponBase'=== ...
    2 KB (182 words) - 09:11, 17 May 2008
  • | parent1 = xWeaponBase ...
    576 bytes (68 words) - 09:11, 17 May 2008
  • ...de the function the first check is to see if ''Other'' is the right class (xWeaponBase). This is to stop the second check going wrong: if (XWeaponBase(Other) != None) ...
    6 KB (864 words) - 11:58, 3 November 2009
  • ...want the transmitter to be placed. Bring up its properties and select its xWeaponBase tab and select Painter in the list. ...
    3 KB (442 words) - 01:14, 22 October 2006
  • if ( xWeaponBase(Other) != None ) if ( string( xWeaponBase(Other).WeaponType ) ~= "XWeapons.Minigun" ) ...
    16 KB (2,168 words) - 05:43, 12 June 2010
  • ...[[Legacy:XUtil|xUtil]] that carry the prefix "x" like [[Legacy:XWeaponBase|xWeaponBase]], [[Legacy:XEmitter|xEmitter]] and [[Legacy:XWeaponAttachment|xWeaponAttac ...
    6 KB (769 words) - 15:18, 30 March 2009
  • | +- [[Legacy:XWeaponBase|xWeaponBase]] ...
    19 KB (2,280 words) - 04:05, 19 May 2007
  • +++[[UE2:XWeaponBase_(UT2004)|xWeaponBase]] ...
    11 KB (1,070 words) - 05:28, 14 January 2009
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