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- ...acy:Actor|Actor]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Volume|Volume]] >> PhysicsVolume (Package: Engine)}} ...me which affects actor physics. Each Actor is affected at any time by one PhysicsVolume.13 KB (2,036 words) - 07:19, 20 March 2010
- PhysicsVolume: a bounding volume which affects actor physics Each Actor is affected at any time by one PhysicsVolume5 KB (631 words) - 09:11, 17 May 2008
- PhysicsVolume: a bounding volume which affects actor physics Each Actor is affected at any time by one PhysicsVolume6 KB (650 words) - 09:10, 17 May 2008
- PhysicsVolume: a bounding volume which affects actor physics Each Actor is affected at any time by one PhysicsVolume5 KB (619 words) - 09:10, 17 May 2008
- PhysicsVolume: a bounding volume which affects actor physics Each Actor is affected at any time by one PhysicsVolume5 KB (638 words) - 09:10, 17 May 2008
- PhysicsVolume: a bounding volume which affects actor physics Each Actor is affected at any time by one PhysicsVolume7 KB (789 words) - 15:56, 24 August 2010
- PhysicsVolume: a bounding volume which affects actor physics Each Actor is affected at any time by one PhysicsVolume6 KB (699 words) - 07:40, 23 May 2008
- PhysicsVolume: a bounding volume which affects actor physics Each Actor is affected at any time by one PhysicsVolume8 KB (877 words) - 11:47, 6 November 2009
Page text matches
- ; [[Legacy:PhysicsVolume|PhysicsVolume]] PhysicsVolume (const) : physics volume this actor is currently in.11 KB (1,436 words) - 10:56, 3 June 2006
- ...hysicsVolume|PhysicsVolume]] NewVolume ) [event] : Called when the actor's PhysicsVolume is about to change to NewVolume. ...IsInPain() : Returns true if the actor is inside a [[Legacy:PhysicsVolume|PhysicsVolume]] that can cause pain.38 KB (5,274 words) - 20:14, 6 April 2016
- PhysicsVolume=DefaultPhysicsVolume'MyLevel.DefaultPhysicsVolume23'6 KB (1,011 words) - 09:59, 3 November 2005
- * [[Legacy:PhysicsVolume|PhysicsVolume]] – Created with default physics, gravity and other properties can be ...lds the physics properties used in areas that are not contained within any PhysicsVolume.3 KB (464 words) - 08:17, 4 December 2006
- | +- [[Legacy:PhysicsVolume|PhysicsVolume]]9 KB (963 words) - 17:53, 24 May 2007
- class captureVolume extends PhysicsVolume;10 KB (1,368 words) - 10:01, 18 November 2007
- At this point the [[Legacy:Actor|Actor]].PhysicsVolume value becomes valid. This event also causes the PhysicsVolumeChange() event ...s use PostBeginPlay() to initialize their UnrealScript values. The actor's PhysicsVolume and Zone are valid but the actor is not yet in any state.10 KB (1,495 words) - 01:57, 28 June 2006
- #* the actor's PhysicsVolume is set to the [[Legacy:DefaultPhysicsVolume|DefaultPhysicsVolume]] # the [[Legacy:Actor|Actor]]'s actual zone and PhysicsVolume are set12 KB (1,910 words) - 08:17, 23 June 2016
- PhysicsVolume37 KB (1,854 words) - 15:01, 10 January 2005
- ...2003, with a [[Legacy:ZoneInfo|ZoneInfo]] or with a [[Legacy:PhysicsVolume|PhysicsVolume]]. The main difference is that only "Zone Fog" occludes, so "Volume Fog" ca ...ed distance fog is very similar to to View Fog in UT2003. You must place a PhysicsVolume to cover the area that you want the fog to affect, but instead of setting t6 KB (1,010 words) - 00:03, 22 March 2008
- # Close the window and go to your Volume's properties -> PhysicsVolume -> DamageType and in the drop down list yor new DamageType should be their * [[Legacy:PhysicsVolume|PhysicsVolume]]3 KB (439 words) - 17:57, 16 July 2004
- ...Legacy:Brush|Brush]] -> [[Legacy:Volume|Volume]] -> [[Legacy:PhysicsVolume|PhysicsVolume]] -> DefaultPhysicsVolume (Package: Engine)}}823 B (114 words) - 12:37, 31 December 2005
- '''Ragdoll:''' I tend to use physicsvolume fog rather than distance fog. Distance fog has a tendency to allow you to s4 KB (754 words) - 19:23, 28 November 2006
- ...Legacy:Brush|Brush]] >> [[Legacy:Volume|Volume]] >> [[Legacy:PhysicsVolume|PhysicsVolume]] >> InterestVolume (Package: Postal2Game)}}1 KB (191 words) - 02:31, 10 October 2004
- <b>How to kill pawns without gibbing them, i.e. instead of using a physicsvolume.</b>3 KB (512 words) - 23:17, 24 December 2008
- ...Legacy:Brush|Brush]] >> [[Legacy:Volume|Volume]] >> [[Legacy:PhysicsVolume|PhysicsVolume]] >> LadderVolume (Package: Engine)}}989 B (136 words) - 12:32, 30 November 2005
- ...stent concept (using rotated warpzones, rather than [[Legacy:PhysicsVolume|PhysicsVolume]]s, means that the players' feet are always pointing the same way as gravit5 KB (818 words) - 06:36, 2 June 2007
- ; PhysicsVolume PhysicsVolume : physics volume this actor is currently in. ; PhysicsVolumeChange(PhysicsVolume NewVolume ): Called when this actor enters a new Physics Volume54 KB (7,693 words) - 03:06, 20 February 2007
- ...relies on "volumes" rather than zones for things like that, and there is a PhysicsVolume class already that lets you change players' physics property when they're w2 KB (379 words) - 20:40, 3 July 2007
- P.PhysicsVolume.TerminalVelocity=BodyWeapon(Weapon).BodyLaunchVel; //local PhysicsVolume PV;4 KB (605 words) - 19:45, 5 December 2004