Always snap to grid

Legacy:Translocator

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Ticklemonster:

It looked like you may have some question as to whether an arena can support a translocator, so I hope you don't mind me putting this in here.

//================================================================================
// ZarkArena mod for Zark Assault Rifle. By {BL}Ticklemonster
// Thank you {KzK}Ace and {BL}GypsyAngel
//================================================================================
class ZarkArena extends Arena;
 
function ModifyPlayer(Pawn Other)
{
	DeathMatchPlus(Level.Game).GiveWeapon(Other,"ZarkRifle199v2.AssaultRifle");
 
	if ( NextMutator != None )
		NextMutator.ModifyPlayer(Other);
}
 
function bool CheckReplacement (Actor Other, out byte bSuperRelevant)
{
	if ( Other.IsA('TournamentHealth') || Other.IsA('UT_ShieldBelt') || Other.IsA('Armor2') || Other.IsA('ThighPads') || Other.IsA('UT_invisibility') || Other.IsA('UDamage') )
	{
		return False;
	}
	return Super.CheckReplacement(Other,bSuperRelevant);
}
 
function bool AlwaysKeep(Actor Other)
{
	local bool bTemp;
 
	if ( Other.IsA('Translocator'))
	return true;
 }
 
defaultproperties
{
     WeaponName=AssaultRifle
     AmmoName=BulletBox199
     WeaponString="ZarkRifle199v2.AssaultRifle"
     AmmoString="ZarkRifle199v2.BulletBox199"
     DefaultWeapon=Class'ZarkRifle199v2.AssaultRifle'
}

I came here seeking information on enhanced items, and why it is that I can't compile the redeemer2k3 now that I made some slight tweaks to it. I keep getting told that SUPERCLASS ENHANCEDPROJECTILE OF CLASS R2K3_WARSHELL NOT FOUND. Haven't found an answer yet, but anyway, there's the translocatorfied arena mute.