My program doesn't have bugs. It just develops random features.

Difference between revisions of "Engine Directory Structure"

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(Unreal Engine 2)
(Exported Script)
 
(3 intermediate revisions by 2 users not shown)
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+++Shaders\
 
+++Shaders\
 
+++Stats\
 
+++Stats\
++UTGame\
+
++{'''prefix'''}Game\
 
+++Config\
 
+++Config\
 
+++CookedPC\
 
+++CookedPC\
Line 29: Line 29:
 
++ForceFeedback\
 
++ForceFeedback\
 
++Help\
 
++Help\
 +
++KarmaData\
 
++Maps\
 
++Maps\
 
++Music\
 
++Music\
Line 44: Line 45:
 
++Web\
 
++Web\
  
==Exported Script==
+
==Script Directories==
 +
===Precompiled Script===
 
====Unreal Engine 3====
 
====Unreal Engine 3====
Exported scripts for this engine version will go in one of two directories:
+
Precompiled scripts for this engine version will go in one of two directories:<br>
{'''drive'''}:\{'''user documents'''}\My Games\Unreal Tournament 3\UTGame\ExportedScript
+
{[[User Documents Directory]]}\My Games\{'''game name'''}\UTGame\Src<br>
 +
{[[Base Directory]]}\Development\Src
 +
 
 +
====Unreal Engine 2====
 +
Same as for exported scripts, precompiled scripts go in package directories in the games {[[Base Directory]]}.
 +
 
 +
===Exported Script===
 +
====Unreal Engine 3====
 +
Exported scripts for this engine version will go in:<br>
 +
{[[User Documents Directory]]}\My Games\Unreal Tournament 3\UTGame\ExportedScript
  
 
====Unreal Engine 2====
 
====Unreal Engine 2====
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==The User Directory==
 
==The User Directory==
 
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:<br>
 
In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:<br>
{'''drive'''}:\{'''Documents'''}\{'''User'''}\My Documents\My Games\Unreal Tournament 3
+
{[[User Documents Directory]]}\My Documents\My Games\Unreal Tournament 3

Latest revision as of 12:02, 3 May 2010

The Unreal Base Directory[edit]

This directory is where the game itself is installed. By default, it's called {drive}:\{game name}, eg C:\UnrealTournament, C:\WheelOfTime etc. Throughout the Unreal Wiki, you'll see it referred to as {Base Directory}. Within this directory there are several sub directories which varies depending on the engine version.

Unreal Engine 3[edit]

{GameName}\
+- Binaries\
+- Engine\
|  +- Config\
|  +- Localization\
|  +- Shaders\
|  \- Stats\
\- {prefix}Game\
   +- Config\
   +- CookedPC\
   +- Localization\
   +- Logs\
   +- Movies\
   +- Published\
   +- Splash\
   +- Src\
   \- Unpublished\

Unreal Engine 2[edit]

{GameName}\
+- Animations\
+- Benchmark\
+- Cache\
+- Demos\
+- ForceFeedback\
+- Help\
+- KarmaData\
+- Maps\
+- Music\
+- Prefabs\
+- Save\
+- Saves\
+- ScreenShots\
+- Sounds\
+- Speech\
+- StaticMeshes\
+- System\
|     \- editorres\
+- Textures\
+- UserLogs\
\- Web\

Script Directories[edit]

Precompiled Script[edit]

Unreal Engine 3[edit]

Precompiled scripts for this engine version will go in one of two directories:
{User Documents Directory}\My Games\{game name}\UTGame\Src
{Base Directory}\Development\Src

Unreal Engine 2[edit]

Same as for exported scripts, precompiled scripts go in package directories in the games {Base Directory}.

Exported Script[edit]

Unreal Engine 3[edit]

Exported scripts for this engine version will go in:
{User Documents Directory}\My Games\Unreal Tournament 3\UTGame\ExportedScript

Unreal Engine 2[edit]

Exported scripts for this engine version will go in the games {Base Directory}.

The User Directory[edit]

In unreal engine 3 things were changed some and it now uses the user documents directory for storing some things. As an example UT3 will use the directory:
{User Documents Directory}\My Documents\My Games\Unreal Tournament 3