I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Legacy:Actor/Enums

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 :: Object >> Actor (Enums)

Enums defined in the Actor class.

EDetailMode[edit]

World detail modes.

DM_Low 
Low detail mode. No high detail or super-high detail actors should be displayed.
DM_High 
High detail. No super-high detail actors should be displayed.
DM_SuperHigh 
All detail-dependant actors should be displayed.

EDoubleClickDir[edit]

Used to remember the dodging state of a player. This will be reset to DCLICK_None when the player lands.

DCLICK_None 
No dodging move started.
DCLICK_Left 
DCLICK_Right 
DCLICK_Forward 
DCLICK_Back 
DCLICK_Active 
In dodging move.
DCLICK_Done 
Dodging move done.

EDrawType[edit]

See Actor/Display

EFilterState[edit]

FS_Maybe 
FS_Yes 
FS_No 

EFlagState[edit]

States of CTF flags.

FLAG_Home 
The flag is in its base.
FLAG_HeldFriendly 
The flag is being held by a member of the flag's team.
FLAG_HeldEnemy 
The flag is being held by a member of the enemy team.
FLAG_Down 
The flag has been dropped.

EForceType[edit]

FT_None 
This actor of doesn't apply any force to emitter particles.
FT_DragAlong 
This actor drags emitter particles with it.
FT_Constant 
This actor applies a constant force to emitter particles.

eKillZType[edit]

KILLZ_None 
KILLZ_Lava 
KILLZ_Suicide 

ELightEffect[edit]

LE_None 
LE_TorchWaver 
LE_FireWaver 
LE_WateryShimmer 
LE_Searchlight 
LE_SlowWave 
LE_FastWave 
LE_CloudCast 
LE_StaticSpot 
LE_Shock 
LE_Disco 
LE_Warp 
LE_Spotlight 
LE_NonIncidence 
LE_Shell 
LE_OmniBumpMap 
LE_Interference 
LE_Cylinder 
LE_Rotor 
LE_Negative 
LE_Sunlight 
LE_QuadraticNonIncidence 

ELightType[edit]

LT_None 
LT_Steady 
LT_Pulse 
LT_Blink 
LT_Flicker 
LT_Strobe 
LT_BackdropLight 
LT_SubtlePulse 
LT_TexturePaletteOnce 
LT_TexturePaletteLoop 
LT_FadeOut 

EMusicTransition[edit]

MTRAN_None 
MTRAN_Instant 
MTRAN_Segue 
MTRAN_Fade 
MTRAN_FastFade 
MTRAN_SlowFade 

ENetRole[edit]

See Role.

EPhysics[edit]

See PhysicsType.

ERenderStyle[edit]

See Color Blending.

ESoundOcclusion[edit]

OCCLUSION_Default 
OCCLUSION_None 
OCCLUSION_BSP 
OCCLUSION_StaticMeshes 

ESoundSlot[edit]

SLOT_None 
SLOT_Misc 
SLOT_Pain 
SLOT_Interact 
SLOT_Ambient 
SLOT_Talk 
SLOT_Interface 

ESurfaceType[edit]

See ESurfaceTypes.

ETravelType[edit]

TRAVEL_Absolute 
Absolute URL.
TRAVEL_Partial 
Partial (carry name, reset server).
TRAVEL_Relative 
Relative URL.

EUV2Mode[edit]

UVM_MacroTexture 
UVM_LightMap 
UVM_Skin