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Legacy:Actor/Enums
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Enums defined in the Actor class.
Contents
EDetailMode[edit]
World detail modes.
- DM_Low
- Low detail mode. No high detail or super-high detail actors should be displayed.
- DM_High
- High detail. No super-high detail actors should be displayed.
- DM_SuperHigh
- All detail-dependant actors should be displayed.
EDoubleClickDir[edit]
Used to remember the dodging state of a player. This will be reset to DCLICK_None when the player lands.
- DCLICK_None
- No dodging move started.
- DCLICK_Left
- DCLICK_Right
- DCLICK_Forward
- DCLICK_Back
- DCLICK_Active
- In dodging move.
- DCLICK_Done
- Dodging move done.
EDrawType[edit]
See Actor/Display
EFilterState[edit]
- FS_Maybe
- FS_Yes
- FS_No
EFlagState[edit]
States of CTF flags.
- FLAG_Home
- The flag is in its base.
- FLAG_HeldFriendly
- The flag is being held by a member of the flag's team.
- FLAG_HeldEnemy
- The flag is being held by a member of the enemy team.
- FLAG_Down
- The flag has been dropped.
EForceType[edit]
- FT_None
- This actor of doesn't apply any force to emitter particles.
- FT_DragAlong
- This actor drags emitter particles with it.
- FT_Constant
- This actor applies a constant force to emitter particles.
eKillZType[edit]
- KILLZ_None
- KILLZ_Lava
- KILLZ_Suicide
ELightEffect[edit]
- LE_None
- LE_TorchWaver
- LE_FireWaver
- LE_WateryShimmer
- LE_Searchlight
- LE_SlowWave
- LE_FastWave
- LE_CloudCast
- LE_StaticSpot
- LE_Shock
- LE_Disco
- LE_Warp
- LE_Spotlight
- LE_NonIncidence
- LE_Shell
- LE_OmniBumpMap
- LE_Interference
- LE_Cylinder
- LE_Rotor
- LE_Negative
- LE_Sunlight
- LE_QuadraticNonIncidence
ELightType[edit]
- LT_None
- LT_Steady
- LT_Pulse
- LT_Blink
- LT_Flicker
- LT_Strobe
- LT_BackdropLight
- LT_SubtlePulse
- LT_TexturePaletteOnce
- LT_TexturePaletteLoop
- LT_FadeOut
EMusicTransition[edit]
- MTRAN_None
- MTRAN_Instant
- MTRAN_Segue
- MTRAN_Fade
- MTRAN_FastFade
- MTRAN_SlowFade
ENetRole[edit]
See Role.
EPhysics[edit]
See PhysicsType.
ERenderStyle[edit]
See Color Blending.
ESoundOcclusion[edit]
- OCCLUSION_Default
- OCCLUSION_None
- OCCLUSION_BSP
- OCCLUSION_StaticMeshes
ESoundSlot[edit]
- SLOT_None
- SLOT_Misc
- SLOT_Pain
- SLOT_Interact
- SLOT_Ambient
- SLOT_Talk
- SLOT_Interface
ESurfaceType[edit]
See ESurfaceTypes.
ETravelType[edit]
- TRAVEL_Absolute
- Absolute URL.
- TRAVEL_Partial
- Partial (carry name, reset server).
- TRAVEL_Relative
- Relative URL.
EUV2Mode[edit]
- UVM_MacroTexture
- UVM_LightMap
- UVM_Skin