Legacy:Actor/Structs
From Unreal Wiki, The Unreal Engine Documentation Site
See Built-In Struct for more (and probably more useful) structs that can be used in Actor classes.
ActorRenderDataPtr
struct ActorRenderDataPtr { var pointer Ptr; };
AnimRep
Animation replication (can be used to replicate channel 0 anims for dumb proxies)
struct AnimRep
{
var name AnimSequence;
var bool bAnimLoop;
var byte AnimRate; // note that with compression, max replicated animrate is 4.0
var byte AnimFrame;
var byte TweenRate; // note that with compression, max replicated tweentime is 4 seconds
};
BatchReference
struct BatchReference
{
var int BatchIndex,
ElementIndex;
};
KBVect
Used to avoid compression.
struct KRBVec
{
var float X, Y, Z;
};
KRigidBodyState
struct KRigidBodyState
{
var KRBVec Position;
var Quat Quaternion;
var KRBVec LinVel;
var KRBVec AngVel;
};
LightRenderDataPtr
struct LightRenderDataPtr { var pointer Ptr; };
PointRegion
Identifies a unique convex volume in the world.
struct PointRegion
{
var zoneinfo Zone; // Zone.
var int iLeaf; // Bsp leaf.
var byte ZoneNumber; // Zone number.
};
ProjectorRenderInfoPtr
struct ProjectorRenderInfoPtr { var pointer Ptr; }; // Hack to to fool C++ header generation...
StaticMeshProjectorRenderInfoPtr
struct StaticMeshProjectorRenderInfoPtr { var pointer Ptr; };