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Legacy:Actor (UT)/Collision

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< Legacy:Actor (UT)
Revision as of 18:03, 12 September 2016 by SeriousBarbie (Talk | contribs) (more detailed description - again I run into the trap CollisionHeight==CylinderHeight -.-)

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These properties determine the size and behaviour of an Actor_(UT)'s collision cylinder.

Note that the cylinder is always upright, no matter what the Actor_(UT)'s orientation.

Properties[edit]

Boolean Flags[edit]

bBlockActors 
Blocks non-player Actor_(UT)s.
bBlockPlayers 
Blocks player actors (PlayerPawns and Bot (UT)s).
bCollideActors 
Collides with other Actor_(UT)s.
bCollideWorld 
Collides with the world geometry.
bCollideWhenPlacing 
Collides when being moved; can't be set into geometry.
bProjTarget 
Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).

Collision Cylinder[edit]

The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius: The diameter of the collision cylinder is 2 × CollisionRadius and its height is 2 × CollisionHeight.

Related topics[edit]

  • Actor (UT)
  • DuckingZone – A zone where ducking players actually become smaller in Unreal Tournament.
  • Collision Cylinder – Details on collision and on Touch, Untouch and other related events.
  • OCD – Technical lowdown of object collision detection.
  • Actor Overview – More on working with Actors, adding actors to a map and setting properties.