My program doesn't have bugs. It just develops random features.
Legacy:Actor Class Hierarchy (P2)
From Unreal Wiki, The Unreal Engine Documentation Site
his is the class tree extending from Actor in Postal 2. For a class tree for Info see Info Class Hierarchy (P2).
If you want to add information on a Postal 2 class:
- Put a link here to the class you want to describe.
- If the link is taken by a Unreal Tournament class then, in that class:
- # Put a link to "{classname} (P2)", substituting the current classname
- # Move all the text from the page to this new page.
Key:
- ">>" means that class' subtree is expanded on the class page.
- Classes that exist only in Postal 2 should be labelled as such.
- The word "unused" indicates that this actor class is not used in Postal 2.
Actor +- AnimBrowserMesh +- AnimNotifyActor +- Bleeper +- Brush | +- Volume | +- BlockingVolume | | +- PathBlockingVolume | +- PhysicsVolume | | +- DefaultPhysicsVolume | | +- InterestVolume | | +- LadderVolume | +- SnipingVolume (P2) +- BulletHitPack (not expanded) +- Cheerleaders >> +- Controller | +- AIController | | +- ScriptedController (P2) | | +- Bot (P2) | | +- FPSController >> | | +- ScriptedTriggerController | +- PlayerController | | +- Camera | | +- FPSPlayer >> | | +- MessagingSpectator (unused) | | +- DemoRecSpectator (unused) | | +- UTServerAdminSpectator (unused) +- DamageType | +- Crushed | +- fell | +- Gibbed | +- P2Damage >> | +- Suicided +- Decal +- DecoVolumeObject +- EffectMaker | +- BloodImpactMaker | | +- BloodImpactHeadShotMaker | +- BulletTracerMaker | +- FoodCrumbMaker +- Effects | +- Fragment +- FlavinClientDec +- FlavinClientInc +- HUD | +- FPSHud >> +- Info >> Info Class Hierarchy (P2) +- Inventory | +- Ammunition | | +- P2AmmoInv >> | +- FPSGameState | | +- GameState | +- Powerups | | +- Armor | | +- P2PowerupInv (not expanded) | +- TravelInv | | +- PawnTravelInv | | +- PickupTravelInv | | +- PowerupTravelInv | | +- WeaponTravelInv | +- Weapon | +- P2Weapon (not expanded) +- InventoryAttachment | +- MuzzleFlashAttachment (not expanded) | +- WeaponAttachment | +- P2WeaponAttachment (not expanded) +- Mover | +- PowerMover | +- SplitMover | +- DoorMover | +- DudeDoor +- NavigationPoint | +- GameObjective (P2) | | +- CTFBase (P2) | | +- xCTFBase | | +- BlueFlagBase | | +- RedFlagBase | +- JumpDest | +- JumpPad | +- SmallNavigationPoint | | +- AIMarker | | +- InventorySpot | | +- WarpZoneMarker | | +- Ladder (UT) | | | +- AutoLadder | | +- LevelLoadingView | | +- PlayerStart | | +- Teleporter | | +- Telepad | | +- Linkpad | +- AssaultPath | +- Door | | +- AutoDoor | +- LiftCenter | +- LiftExit | +- P2HintPoint | +- PathNode | +- HomeNode +- PeoplePart | +- BodyPart | | +- Head | | +- MpHead | +- FlavinMesh | +- KevlarMesh >> +- Projectile | +- P2Projectile (not expanded) +- RawActor +- RocketBeeper +- SplatMaker | +- BloodDripSplatMaker | +- BloodExplosionSplatMaker | +- BloodMachinegunSplatMaker +- AntiPortalActor +- CheerleaderMusic +- Decoration | +- GameObject (P2) | +- CTFFlag (P2) | +- xCTFFlag | +- BlueFlag | +- RedFlag +- Emitter | +- P2Emitter >> | +- WillowWhisp +- FluidSurfaceOscillator +- KActor | +- KActorExplodable | | +- BarrelExplodable | | +- CarExplodable | | +- CarPolice | +- KConstraint >> | +- KTire (unused) +- Keypoint | +- Keypoint Class Hierarchy (P2) +- Light | +- Spotlight | +- Sunlight | +- TriggerLight +- Note +- Pawn | +- FPSPawn | | +- AnimalPawn >> | | +- P2Pawn >> | +- Scout (unused) | +- KVehicle (unused) | +- Vehicle (unused) +- Pickup | +- Ammo | | +- P2AmmoPickup >> | +- ArmorPickup (unused) | +- P2PowerupPickup >> | +- WeaponPickup | +- P2WeaponPickup >> +- Projector | +- ShadowProjector | +- Splat >> +- Prop >> +- SongThing +- SoundThing | +- SoundRepeater +- Spawner | +- PawnSpawner | +- BackupSpawner +- StaticMeshActor | +- MoveableStaticMeshActor | +- UrineBucket +- Triggers | +- MusicTrigger (unused) | +- ShellTrigger | +- LineOfSightTrigger | | +- LineOfSightHint | +- MaterialTrigger | +- Trigger | | +- FaceToTalkTrigger | | +- TriggerApocalypse | | +- TriggeredHint | | +- TriggerMapReminder | | +- TriggerStatic | | +- TriggerSuper | | +- ZoneTrigger | +- TriggeredCondition | +- UseTrigger (unused) +- VehiclePart (unused)