I don't need to test my programs. I have an error-correcting modem.
8 SEP 2003
- new clothes
We also got some nice progress over at Hackerz.
31 JUL 2003
It's still July?!? Oh, well. I'm trying to figure out how to program proper (working) jet plane physics.
27 - 30 JUL 2003
12 - 26 JUL 2003
Was away @ a camp.
10 - 11 JUL 2003
Was packing for camp.
9 JUL 2003
I just fixed some "Access None"s and no I spawn each player with a "ghost" pawn, which is invicible. Whenever, it collides with empty body pawns the PC takes controll of it and fragging begins! After I die I take control of the ghost again.
Now I have to figure out how and where to spawn empty bodies after they die and @ game start.
Yay! I just wrote a wild mutator which displays Debug info for all pawns, even if your PlayerController doesn't own it - Mod_Ideas/DevTools All you have to do is move your crosshair over the pawn!
8 JUL 2003
While working on Possessed I managed to switch from ghost to normal pawn when the ghost collides with the lonely pawn. Now, the challenge is during the death of the normal pawn. To put the ghost pawn in its position, and to posses it by the PC properly.