Cogito, ergo sum
made by The Invoker.
I've put all mutators I've made until now in the Aradd package. Because I'm curious what other people think of it and because I'd like to learn more about scripting from feedback I decided to put it on the internet.
Get 10 life for every kill you make (Max 199)
Get (another) life for every kill (Max 500)
Get a life every (a little less than a) second. (Max 100)
Get a(nother) life every (a little less than a) second. (Max 199)
Slowly lose life (Min 5), best combined with Lifesteal.
Slowly lose life even faster. (Min 5)
The world becomes completely red.
The world becomes completely yellow.
The world becomes completely green :).
Colormatch: Light Blue
The world becomes completely ligth blue.
Colormatch: Dark Blue
The world becomes completely dark blue.
The world becomes completely purple:S.
Players will make a final jump when they die.
Death Jumps Plus
They jump even higher (and are gibbed when they land)
Players explode when they die.
Corpse Explosions Plus
Hurts even more.
Health vials give you 10 shield instead of 5 life.
Minigun shoots flaks. (only good at short range)
The rocketlauncher can lock while loading and homing missiles never miss (unless there's a wall in the way or something)
You can trigger your shockrifle bolts (bots can't really handle it (yet))
Weapon that places shockbombs which you can trigger (usually quite useless and bots can't handle it)
Sniper Rifle that gives an explosion like the altfire of the flakcannon when it hits (probably too powerful)
AltFire shoots a blade that splits up in multiple blades (& costs more ammo)
The weapon I'm most proud of. When it hits it (sometimes) freezes whatever it hit for a seconds. Secondary fire fires a bolt that start more powerful, but becomes weaker (less damage, smaller, smaller freezing chance, shorter freeze duration) the further it travels.
Very low friction.
Frozen Floor Plus
Players move a lot faster.
Oops, I almost forgot adding this Aradd.umod (394 KB)
The Invoker: Please tell me what you think of it/report any bugs/comments/tips here.