Always snap to grid
Legacy:Base64
From Unreal Wiki, The Unreal Engine Documentation Site
Wikipedia:Base64 is a data encoding scheme whereby binary-encoded data is converted to printable ASCII characters. It is defined as a MIME content transfer encoding for use in internet e-mail. The only characters used are the upper- and lower-case Roman alphabet characters (A-Z, a-z), the numerals (0-9), and the "+" and "/" symbols, with the "=" symbol as a special suffix code.
Base64 is used in emails but also for basic HTTP authentication. However, base64 is not even close to anything secure. In other words, don't use it for securing information.
Code[edit]
/** base64 encode an input array */ static function array<string> Base64Encode(array<string> indata, out array<string> B64Lookup) { local array<string> result; local int i, dl, n; local string res; local array<byte> inp; local array<string> outp; if (B64Lookup.length != 64) Base64EncodeLookupTable(B64Lookup); // convert string to byte array for (n = 0; n < indata.length; n++) { res = indata[n]; outp.length = 0; inp.length = 0; for (i = 0; i < len(res); i++) { inp[inp.length] = Asc(Mid(res, i, 1)); } dl = inp.length; // fix byte array if ((dl%3) == 1) { inp[inp.length] = 0; inp[inp.length] = 0; } if ((dl%3) == 2) { inp[inp.length] = 0; } i = 0; while (i < dl) { outp[outp.length] = B64Lookup[(inp[i] >> 2)]; outp[outp.length] = B64Lookup[((inp[i]&3)<<4) | (inp[i+1]>>4)]; outp[outp.length] = B64Lookup[((inp[i+1]&15)<<2) | (inp[i+2]>>6)]; outp[outp.length] = B64Lookup[(inp[i+2]&63)]; i += 3; } // pad result if ((dl%3) == 1) { outp[outp.length-1] = "="; outp[outp.length-2] = "="; } if ((dl%3) == 2) { outp[outp.length-1] = "="; } res = ""; for (i = 0; i < outp.length; i++) { res = res$outp[i]; } result[result.length] = res; } return result; } /** Decode a base64 encoded string */ static function array<string> Base64Decode(array<string> indata) { local array<string> result; local int i, dl, n, padded; local string res; local array<byte> inp; local array<string> outp; // convert string to byte array for (n = 0; n < indata.length; n++) { res = indata[n]; outp.length = 0; inp.length = 0; padded = 0; for (i = 0; i < len(res); i++) { dl = Asc(Mid(res, i, 1)); // convert base64 ascii to base64 index if ((dl >= 65) && (dl <= 90)) dl -= 65; // cap alpha else if ((dl >= 97) && (dl <= 122)) dl -= 71; // low alpha else if ((dl >= 48) && (dl <= 57)) dl += 4; // digits else if (dl == 43) dl = 62; else if (dl == 47) dl = 63; else if (dl == 61) padded++; inp[inp.length] = dl; } dl = inp.length; i = 0; while (i < dl) { outp[outp.length] = Chr((inp[i] << 2) | (inp[i+1] >> 4)); outp[outp.length] = Chr(((inp[i+1]&15)<<4) | (inp[i+2]>>2)); outp[outp.length] = Chr(((inp[i+2]&3)<<6) | (inp[i+3])); i += 4; } outp.length = outp.length-padded; res = ""; for (i = 0; i < outp.length; i++) { res = res$outp[i]; } result[result.length] = res; } return result; } /** Generate the base 64 encode lookup table */ static function Base64EncodeLookupTable(out array<string> LookupTable) { local int i; for (i = 0; i < 26; i++) { LookupTable[i] = Chr(i+65); } for (i = 0; i < 26; i++) { LookupTable[i+26] = Chr(i+97); } for (i = 0; i < 10; i++) { LookupTable[i+52] = Chr(i+48); } LookupTable[62] = "+"; LookupTable[63] = "/"; }
License[edit]
This code is part of the LibHTTP package which is released under the LesserOpenUnrealModLicense
Copyright 2003/2004 Michiel "El Muerte" Hendriks
Related Articles[edit]
- RFC 1341 → the MIME rfc explains the base64 encoding algorithm