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Legacy:BlockablePath
From Unreal Wiki, The Unreal Engine Documentation Site
Unfortunately a BlockedPath is an one-way actor; once it is triggered, there is no way to make it blocked again. However, it would be simple enough to create a two-way BlockedPath with just a few lines of UnrealScript, and it even works. Also note that setting a path node's ExtraCost to anything less than said 100,000,000 doesn't reliably prevent bots from using this path. (...fill in detailed description here.)
The code necessary to make a BlockedPath actor that can be toggled follows below. Create A Subclass explains how to add this to a map.
class BlockablePath extends NavigationPoint var() bool bInitiallyActive function Trigger( actor Other, pawn EventInstigator ) { bInitiallyActive=!bInitiallyActive; if (bInitiallyActive) ExtraCost=100000000; else ExtraCost=0; } function PostBeginPlay() { if (bInitiallyActive) ExtraCost=100000000; else ExtraCost=0; }
Comments[edit]
PiX So does this custom class replicate on dedicated servers?
Wormbo: Paths are generally only used on the server. There's absolutely no need to replicate them.