Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:Bot (UT)/Graphics And Animation

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Actor >> Pawn (UT) >> Bot (UT) / Graphics and Animation Functions

Note: This section maybe be pointless, but I'm including it for completeness sake. and you never know, someone might want to finish it off.

function PlayLookAround() 
Finish me
function PlayChallenge() 
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function PlayCombatMove() 
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function PlayDeathHit( float Damage, vector HitLocation, name damageType, vector Momentum ) 
Finish me
function PlayDyingSound() 
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function PlayFiring() 
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function PlayFlip() 
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simulated function PlayFootStep() 
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function PlayGutHit( float tweentime ) 
Finish me - Default location specific take hits - make sure pain frames are named right
function PlayHeadHit( float tweentime) 
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function PlayHit( float Damage, vector HitLocation, name damageType, vector Momentum ) 
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function PlayHitAnim( vector HitLocation, float Damage ) 
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function PlayLeftHit( float tweentime ) 
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function PlayMeleeAttack() 
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function PlayMovingAttack() 
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function PlayOutOfWater() 
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function PlayRightHit( float tweentime ) 
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function PlayRangedAttack() 
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function PlayTakeHitSound( int damage, name damageType, int Mult ) 
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function PlayWaving() 
Finish me