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Difference between revisions of "Legacy:Camera Movement"

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You should be able to see four [[Legacy:UnrealEd Viewport|viewports]] when you first open UnrealEd 2.0
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You should be able to see four [[Legacy:UnrealEd Viewport|viewports]] when you first open UnrealEd.
  
Camera mode is the default mode, in which you can move your view around the grid. In all of the 2D views, there will be a camera actor visible:<br /><br>
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Camera mode is the default [[Legacy:Toolbox|toolbox]] mode, in which you can move your view around the grid. In all of the 2D views, there will be a camera actor visible:
  
 
[[Image:Legacy_camera_actor.png|center|]]
 
[[Image:Legacy_camera_actor.png|center|]]
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This is a directional actor with a red arrow, indicating the position and view direction of the 3D viewport camera.
 
This is a directional actor with a red arrow, indicating the position and view direction of the 3D viewport camera.
  
====Movement in the 2D views: ====
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==Moving the camera==
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===Movement in the 2D views===
  
 
Hold down the left or right button, then move the mouse in the direction you want to go. The left button moves the view more slowly than the right one. To zoom in and out, hold down both buttons, then move the mouse forward or backward.
 
Hold down the left or right button, then move the mouse in the direction you want to go. The left button moves the view more slowly than the right one. To zoom in and out, hold down both buttons, then move the mouse forward or backward.
  
====Movement in the the 3D view: ====
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===Movement in the the 3D view===
 
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* The left button moves the camera forwards and backwards with corresponding movement of the mouse.
 
* The left button moves the camera forwards and backwards with corresponding movement of the mouse.
 
* Moving the mouse forward and back with the right button held will alter the pitch of the camera.
 
* Moving the mouse forward and back with the right button held will alter the pitch of the camera.
* Either button singly held will let you swing the camera left or right (Yaw).  
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* Either button singly held will let you swing the camera left or right (yaw).  
* Both buttons together control elevation of the camera, and left-right movement.
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* Both buttons together control height of the camera (z-axis), and left-right movement.
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* ALT and moving the mouse will dip left or right (roll).
  
 
The camera actor will change position in the 2D viewports in correspondence to your movements, but only when they refresh (click inside them to make this happen).
 
The camera actor will change position in the 2D viewports in correspondence to your movements, but only when they refresh (click inside them to make this happen).
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==Moving actors ==
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You can also move selected actors in this mode. Actor movement requires a keyboard modifier:
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; CONTROL : move just the selected actors
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; SHIFT : move the actors and the camera
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* Left button, left & right: x-axis
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* Right button, left & right: y-axis
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* Both buttons, up & down: z-axis (same as camera movement above)
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==Other commands ==
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* SHIFT + CONTROL + Click on a surface to select the associated [[Legacy:Brush|brush]]. Note: if you have deleted this brush since [[Legacy:Rebuild|rebuild]]ing, UnrealEd will probably crash!
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==Related Topics==
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* [[Legacy:UnrealEd Interface|UnrealEd Interface]] &ndash; full reference
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* [[Legacy:Mouse Control|Mouse Control]]
  
 
[[Category:Legacy Mapping|{{PAGENAME}}]]
 
[[Category:Legacy Mapping|{{PAGENAME}}]]

Revision as of 09:57, 6 October 2003

You should be able to see four viewports when you first open UnrealEd.

Camera mode is the default toolbox mode, in which you can move your view around the grid. In all of the 2D views, there will be a camera actor visible:

Legacy camera actor.png

This is a directional actor with a red arrow, indicating the position and view direction of the 3D viewport camera.

Moving the camera

Movement in the 2D views

Hold down the left or right button, then move the mouse in the direction you want to go. The left button moves the view more slowly than the right one. To zoom in and out, hold down both buttons, then move the mouse forward or backward.

Movement in the the 3D view

  • The left button moves the camera forwards and backwards with corresponding movement of the mouse.
  • Moving the mouse forward and back with the right button held will alter the pitch of the camera.
  • Either button singly held will let you swing the camera left or right (yaw).
  • Both buttons together control height of the camera (z-axis), and left-right movement.
  • ALT and moving the mouse will dip left or right (roll).

The camera actor will change position in the 2D viewports in correspondence to your movements, but only when they refresh (click inside them to make this happen).

Moving actors

You can also move selected actors in this mode. Actor movement requires a keyboard modifier:

CONTROL 
move just the selected actors
SHIFT 
move the actors and the camera
  • Left button, left & right: x-axis
  • Right button, left & right: y-axis
  • Both buttons, up & down: z-axis (same as camera movement above)

Other commands

  • SHIFT + CONTROL + Click on a surface to select the associated brush. Note: if you have deleted this brush since rebuilding, UnrealEd will probably crash!

Related Topics