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Legacy:Rebuild
This is a Category:Legacy Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.
This page explains the rebuilding procedure in UnrealEd. See Build for the topic in depth.
Overview[edit]
During rebuilding, UnrealEd examines the actors in the map and recompiles certain data structures. In order, these are:
Rebuilding will also:
- Tie ZoneInfo actors to areas of the map partitioned off by Zone Portals.
Method[edit]
To rebuild all the map's elements, click the Build All button on the toolbar, "build 6" in the screenshot:
On slow computers, it is better to only build the elements you have changed. The remaining build buttons are:
- Build Geometry only.
- Build Lighting only.
- Build Changed Lighting only.
- Build Paths only.
- Build Changed Paths only.
- Build All with the options most recently set in the Build Options Window.
- Opens the Build Options Window.
The first three processes are cumulative: rebuilding just geometry + BSP will erase the lighting build. But it's fine to build just the lighting. The paths build is independent.