Mostly Harmless
Legacy:Carcass
From Unreal Wiki, The Unreal Engine Documentation Site
The base class for dead bodies and body parts.
Properties[edit]
- bool bPlayerCarcass
- byte flies
- byte rats
- bool bReducedHeight
- bool bDecorative
- bool bSlidingCarcass
- int CumulativeDamage
- PlayerReplicationInfo (UT) PlayerOwner
- Pawn (UT) Bugs
Methods[edit]
- CreateReplacement ( )
- Initfor (Actor (UT) Other)
- ChunkUp (int Damage)
- bool AllowChunk (int N, name A) [static, simulated]
State Dead[edit]
- AddFliesAndRats ( )
- CheckZoneCarcasses ( )
Known Subclasses[edit]
- CreatureCarcass (Contains whole bodies of Pawn (UT)s from Unreal. These can be mutilated into CreatureChunks.)
- CreatureChunks (Contains body parts such as heads, tails, arms, legs, and guts from Unreal's Pawn (UT)s.
- UTHumanCarcass
- UTCreatureChunks