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Difference between revisions of "Legacy:ClientMover"

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Latest revision as of 17:18, 14 December 2005

UT2003 :: Actor >> Mover >> ClientMover (Package: Engine)

This is a Mover that is used only for non-interactive purposes; like decoration. The purpose is to save some CPU cycles on the Server as well as net speeds.

Important: It will be disabled on Servers, so absolutely do not use this for player lifts, doors, etc.

Function[edit]

PostBeginPlay() 
After calling Super.PostBeginPlay(), checks if Level.NetMode is a DedicatedServer. If so, switches to state ServerIdle and calls SetTimer(0,false) and SetPhysics(PHYS_None).

States[edit]

ServerIdle 
EMPTY

Related Topics[edit]

Discussion[edit]