My program doesn't have bugs. It just develops random features.
Legacy:CommandLineParams
From Unreal Wiki, The Unreal Engine Documentation Site
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//-----------------------------------------------------------
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// Ladder.CommandLineParams
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//
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// This class is used to simplify adding command line parameters to Ladder Profiles
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//-----------------------------------------------------------
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class CommandLineParams extends Info
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config
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abstract
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notplaceable;
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var bool bRejectPlayInfo;
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var string TeamSymbolData;
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var array<string> TeamSymbols;
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var array<string> TeamAIClasses;
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var private config string AdminUserName, AdminPassword, AccessControl, GameRules;
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var private config string RedTeamAI, BlueTeamAI, RedTeamSymbol, BlueTeamSymbol;
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var private config bool GameStats, DemoRec, bAutoNumBots, QuickStart;
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var localized string DisplayText[8];
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var localized string Extra;
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static event bool AcceptPlayInfoProperty(string PropertyName)
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{
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return !default.bRejectPlayInfo;
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}
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static function FillPlayInfo(PlayInfo PI)
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{
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local int i;
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Super.FillPlayInfo(PI);
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GenerateTeamSymbolExtras();
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PI.AddSetting("Command Line", "GameRules", default.DisplayText[i], 1, i++, "Text", "16","Mu|L|Lm");
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PI.AddSetting("Command Line", "DemoRec", default.DisplayText[i], 100, i++, "Check",,"L|Lm");
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PI.AddSetting("Command Line", "bAutoNumBots", default.DisplayText[i], 2, i++, "Check",,"L|Lm|Ms");
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PI.AddSetting("Command Line", "QuickStart", default.DisplayText[i], 2, i++, "Check",,"L|Lm|Mb");
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PI.AddSetting("Command Line", "RedTeamSymbol", default.DisplayText[i], 1, i++, "Select", default.TeamSymbolData, "L|Lm");
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PI.AddSetting("Command Line", "BlueTeamSymbol", default.DisplayText[i], 1, i, "Select", default.TeamSymbolData, "L|Lm");
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}
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static function GenerateTeamSymbolExtras()
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{
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local int i;
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local array<string> Ar;
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local string S;
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Ar = default.TeamSymbols;
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for (i = 0; i < Ar.Length; i++)
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{
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Ar[i] = Ar[i] $ ";" $ ItemName(Ar[i]);
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if (S != "") S = S $ ";";
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S = S $ Ar[i];
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}
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default.TeamSymbolData = S;
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}
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// Same as Actor.GetItemName() (why didn't they make that function static?)
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static function string ItemName(string FullName)
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{
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local int pos;
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pos = InStr(FullName, ".");
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While ( pos != -1 )
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{
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FullName = Right(FullName, Len(FullName) - pos - 1);
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pos = InStr(FullName, ".");
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}
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return FullName;
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}
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DefaultProperties
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{
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Extra="UnrealGame.TeamAI;Default AI;UnrealGame.CTFTeamAI;CTF Team AI;UnrealGame.BombingRunTeamAI;BR Team AI;UnrealGame.DOMTeamAI;DOM Team AI;SkaarjPack.InvasionTeamAI;Invasion Team AI"
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TeamSymbols[0]="TeamSymbols_UT2003.sym02"
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TeamSymbols[1]="TeamSymbols_UT2003.sym01"
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TeamSymbols[2]="TeamSymbols_UT2003.Apocalypse"
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TeamSymbols[3]="TeamSymbols_UT2003.BlackLegion"
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TeamSymbols[4]="TeamSymbols_UT2003.BoneCrushers"
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TeamSymbols[5]="TeamSymbols_UT2003.CampingWhores"
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TeamSymbols[6]="TeamSymbols_UT2003.ChildrenoftheSun"
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TeamSymbols[7]="TeamSymbols_UT2003.Crusaders"
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TeamSymbols[8]="TeamSymbols_UT2003.DarkProvince"
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TeamSymbols[9]="TeamSymbols_UT2003.Demolition"
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TeamSymbols[10]="TeamSymbols_UT2003.DrunkenMasters"
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TeamSymbols[11]="TeamSymbols_UT2003.DuneRiders"
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TeamSymbols[12]="TeamSymbols_UT2003.GearHeads"
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TeamSymbols[13]="TeamSymbols_UT2003.HappyDead"
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TeamSymbols[14]="TeamSymbols_UT2003.HappySmooth"
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TeamSymbols[15]="TeamSymbols_UT2003.HotDog"
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TeamSymbols[16]="TeamSymbols_UT2003.IronGuard"
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TeamSymbols[17]="TeamSymbols_UT2003.IronSkull"
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TeamSymbols[18]="TeamSymbols_UT2003.LordsOfPain"
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TeamSymbols[19]="TeamSymbols_UT2003.NightStalkers"
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TeamSymbols[20]="TeamSymbols_UT2003.PainMachine"
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TeamSymbols[21]="TeamSymbols_UT2003.Roswell"
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TeamSymbols[22]="TeamSymbols_UT2003.StrangeLove"
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TeamSymbols[23]="TeamSymbols_UT2003.SunBlades"
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TeamSymbols[24]="TeamSymbols_UT2003.SuperNova"
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TeamSymbols[25]="TeamSymbols_UT2003.Turtle"
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TeamSymbols[26]="TeamSymbols_UT2003.Venom"
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TeamSymbols[27]="TeamSymbols_UT2003.WrathofGod"
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TeamSymbols[28]="TeamSymbols_UT2003.Poo"
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TeamSymbols[29]="TeamSymbols_UT2003.ProfessorDeath"
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TeamSymbols[30]="TeamSymbols_UT2003.PeePee"
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TeamSymbols[31]="TeamSymbols_UT2003.PillPoppers"
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TeamSymbols[32]="TeamSymbols_UT2003.LANplay"
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TeamSymbols[33]="TeamSymbols_UT2003.sym05"
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TeamSymbols[34]="TeamSymbols_UT2003.sym06"
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TeamSymbols[35]="TeamSymbols_UT2003.sym08"
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TeamSymbols[36]="TeamSymbols_UT2003.sym07"
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TeamSymbols[37]="TeamSymbols_UT2003.sym03"
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TeamSymbols[38]="TeamSymbols_UT2003.sym09"
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TeamSymbols[39]="TeamSymbols_UT2003.sym04"
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TeamSymbols[40]="TeamSymbols_UT2003.sym10"
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TeamSymbols[41]="TeamSymbols_UT2003.sym11"
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TeamSymbols[42]="TeamSymbols_UT2003.sym12"
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TeamSymbols[43]="TeamSymbols_UT2003.sym13"
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TeamSymbols[44]="TeamSymbols_UT2003.sym14"
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TeamSymbols[45]="TeamSymbols_UT2003.sym16"
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TeamSymbols[46]="TeamSymbols_UT2003.sym15"
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TeamSymbols[47]="TeamSymbols_UT2003.Warcry"
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TeamSymbols[48]="TeamSymbols_UT2003.BloodFists"
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TeamSymbols[49]="TeamSymbols_UT2003.DragonBreath"
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TeamSymbols[50]="TeamSymbols_UT2003.ColdSteel"
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TeamSymbols[51]="TeamSymbols_UT2003.sym18"
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TeamSymbols[52]="TeamSymbols_UT2003.sym17"
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TeamSymbols[53]="TeamSymbols_UT2003.sym19"
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TeamSymbols[54]="TeamSymbols_UT2003.ZPenguin"
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TeamSymbols[55]="TeamSymbols.LinkBeaconT"
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TeamSymbols[56]="TeamSymbols.TeamBeaconT"
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DisplayText(0)="Game Rule Mutators"
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DisplayText(1)="Enable Server Demos"
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DisplayText(2)="Per-map minimum players"
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DisplayText(3)="Allow bots to begin match"
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DisplayText(4)="AI for Red team"
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DisplayText(5)="AI for Blue team"
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DisplayText(6)="Red Team Symbol"
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DisplayText(7)="Blue Team Symbol"
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}
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