Legacy:CommandLineParams
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//-----------------------------------------------------------
// Ladder.CommandLineParams
//
// This class is used to simplify adding command line parameters to Ladder Profiles
//-----------------------------------------------------------
class CommandLineParams extends Info
config
abstract
notplaceable;
var bool bRejectPlayInfo;
var string TeamSymbolData;
var array<string> TeamSymbols;
var array<string> TeamAIClasses;
var private config string AdminUserName, AdminPassword, AccessControl, GameRules;
var private config string RedTeamAI, BlueTeamAI, RedTeamSymbol, BlueTeamSymbol;
var private config bool GameStats, DemoRec, bAutoNumBots, QuickStart;
var localized string DisplayText[8];
var localized string Extra;
static event bool AcceptPlayInfoProperty(string PropertyName)
{
return !default.bRejectPlayInfo;
}
static function FillPlayInfo(PlayInfo PI)
{
local int i;
Super.FillPlayInfo(PI);
GenerateTeamSymbolExtras();
PI.AddSetting("Command Line", "GameRules", default.DisplayText[i], 1, i++, "Text", "16","Mu|L|Lm");
PI.AddSetting("Command Line", "DemoRec", default.DisplayText[i], 100, i++, "Check",,"L|Lm");
PI.AddSetting("Command Line", "bAutoNumBots", default.DisplayText[i], 2, i++, "Check",,"L|Lm|Ms");
PI.AddSetting("Command Line", "QuickStart", default.DisplayText[i], 2, i++, "Check",,"L|Lm|Mb");
PI.AddSetting("Command Line", "RedTeamSymbol", default.DisplayText[i], 1, i++, "Select", default.TeamSymbolData, "L|Lm");
PI.AddSetting("Command Line", "BlueTeamSymbol", default.DisplayText[i], 1, i, "Select", default.TeamSymbolData, "L|Lm");
}
static function GenerateTeamSymbolExtras()
{
local int i;
local array<string> Ar;
local string S;
Ar = default.TeamSymbols;
for (i = 0; i < Ar.Length; i++)
{
Ar[i] = Ar[i] $ ";" $ ItemName(Ar[i]);
if (S != "") S = S $ ";";
S = S $ Ar[i];
}
default.TeamSymbolData = S;
}
// Same as Actor.GetItemName() (why didn't they make that function static?)
static function string ItemName(string FullName)
{
local int pos;
pos = InStr(FullName, ".");
While ( pos != -1 )
{
FullName = Right(FullName, Len(FullName) - pos - 1);
pos = InStr(FullName, ".");
}
return FullName;
}
DefaultProperties
{
Extra="UnrealGame.TeamAI;Default AI;UnrealGame.CTFTeamAI;CTF Team AI;UnrealGame.BombingRunTeamAI;BR Team AI;UnrealGame.DOMTeamAI;DOM Team AI;SkaarjPack.InvasionTeamAI;Invasion Team AI"
TeamSymbols[0]="TeamSymbols_UT2003.sym02"
TeamSymbols[1]="TeamSymbols_UT2003.sym01"
TeamSymbols[2]="TeamSymbols_UT2003.Apocalypse"
TeamSymbols[3]="TeamSymbols_UT2003.BlackLegion"
TeamSymbols[4]="TeamSymbols_UT2003.BoneCrushers"
TeamSymbols[5]="TeamSymbols_UT2003.CampingWhores"
TeamSymbols[6]="TeamSymbols_UT2003.ChildrenoftheSun"
TeamSymbols[7]="TeamSymbols_UT2003.Crusaders"
TeamSymbols[8]="TeamSymbols_UT2003.DarkProvince"
TeamSymbols[9]="TeamSymbols_UT2003.Demolition"
TeamSymbols[10]="TeamSymbols_UT2003.DrunkenMasters"
TeamSymbols[11]="TeamSymbols_UT2003.DuneRiders"
TeamSymbols[12]="TeamSymbols_UT2003.GearHeads"
TeamSymbols[13]="TeamSymbols_UT2003.HappyDead"
TeamSymbols[14]="TeamSymbols_UT2003.HappySmooth"
TeamSymbols[15]="TeamSymbols_UT2003.HotDog"
TeamSymbols[16]="TeamSymbols_UT2003.IronGuard"
TeamSymbols[17]="TeamSymbols_UT2003.IronSkull"
TeamSymbols[18]="TeamSymbols_UT2003.LordsOfPain"
TeamSymbols[19]="TeamSymbols_UT2003.NightStalkers"
TeamSymbols[20]="TeamSymbols_UT2003.PainMachine"
TeamSymbols[21]="TeamSymbols_UT2003.Roswell"
TeamSymbols[22]="TeamSymbols_UT2003.StrangeLove"
TeamSymbols[23]="TeamSymbols_UT2003.SunBlades"
TeamSymbols[24]="TeamSymbols_UT2003.SuperNova"
TeamSymbols[25]="TeamSymbols_UT2003.Turtle"
TeamSymbols[26]="TeamSymbols_UT2003.Venom"
TeamSymbols[27]="TeamSymbols_UT2003.WrathofGod"
TeamSymbols[28]="TeamSymbols_UT2003.Poo"
TeamSymbols[29]="TeamSymbols_UT2003.ProfessorDeath"
TeamSymbols[30]="TeamSymbols_UT2003.PeePee"
TeamSymbols[31]="TeamSymbols_UT2003.PillPoppers"
TeamSymbols[32]="TeamSymbols_UT2003.LANplay"
TeamSymbols[33]="TeamSymbols_UT2003.sym05"
TeamSymbols[34]="TeamSymbols_UT2003.sym06"
TeamSymbols[35]="TeamSymbols_UT2003.sym08"
TeamSymbols[36]="TeamSymbols_UT2003.sym07"
TeamSymbols[37]="TeamSymbols_UT2003.sym03"
TeamSymbols[38]="TeamSymbols_UT2003.sym09"
TeamSymbols[39]="TeamSymbols_UT2003.sym04"
TeamSymbols[40]="TeamSymbols_UT2003.sym10"
TeamSymbols[41]="TeamSymbols_UT2003.sym11"
TeamSymbols[42]="TeamSymbols_UT2003.sym12"
TeamSymbols[43]="TeamSymbols_UT2003.sym13"
TeamSymbols[44]="TeamSymbols_UT2003.sym14"
TeamSymbols[45]="TeamSymbols_UT2003.sym16"
TeamSymbols[46]="TeamSymbols_UT2003.sym15"
TeamSymbols[47]="TeamSymbols_UT2003.Warcry"
TeamSymbols[48]="TeamSymbols_UT2003.BloodFists"
TeamSymbols[49]="TeamSymbols_UT2003.DragonBreath"
TeamSymbols[50]="TeamSymbols_UT2003.ColdSteel"
TeamSymbols[51]="TeamSymbols_UT2003.sym18"
TeamSymbols[52]="TeamSymbols_UT2003.sym17"
TeamSymbols[53]="TeamSymbols_UT2003.sym19"
TeamSymbols[54]="TeamSymbols_UT2003.ZPenguin"
TeamSymbols[55]="TeamSymbols.LinkBeaconT"
TeamSymbols[56]="TeamSymbols.TeamBeaconT"
DisplayText(0)="Game Rule Mutators"
DisplayText(1)="Enable Server Demos"
DisplayText(2)="Per-map minimum players"
DisplayText(3)="Allow bots to begin match"
DisplayText(4)="AI for Red team"
DisplayText(5)="AI for Blue team"
DisplayText(6)="Red Team Symbol"
DisplayText(7)="Blue Team Symbol"
}
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