I love the smell of UnrealEd crashing in the morning. – tarquin
Legacy:Compound Movers
From Unreal Wiki, The Unreal Engine Documentation Site
- Master Brush :: Events -> Tag
- Slave Brush :: Events -> Tag
if( !bSlave ) { foreach AllActors( class 'Mover', M, Tag ) { if( M.bSlave ) { M.GotoState(''); M.SetBase( Self ); } } }
Set:
- Slave Brush :: Mover -> bSlave = True
Note bad mojo on some mover types (eg GradualMover as master brush, care needed)
computergod666: Wow that's amazing. NOT! I have a Turret for UT, that follows the user's view rotation. I tried attaching another mover to it (why I did is not important), and it rotated with the turret, but only in a horizontal plane. If I looked up or down, the turret would rotate but the attached mover wouldn't. Does anyone know why?
Related Topics[edit]
Mover Topics is the hub for all things mover
Category:Legacy Mapping
Category:Legacy To Do – merge this information into another page