There is no spoon

Legacy:Dark Pulse

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Howdy. This is my own little corner of this place...

My Real name is Thomas Warnica. I've been making UT Maps (Most of which suck :)) for about 1 1/2 years now. I'm also amazingly good at UT and UT2004.

I've got a site of my own, Darkseid, and It's where I hold all my maps. It's finally back up (Whoo!) and is undergoing redesign.

I've currently made 4 Maps: DM-Darkseid Castle (GOD this sucked. So bad I took it down and plan not to rerelease it until it has a heavy redesign), CTF-SGarden, CTF4-Oblivia, and CTF-Pressure{DSRemix}, and, for UT2004, DM-Agony(DSRemix). I've also done or helped with Four maps currently for the CTF4 Project: DuelingKeeps, Chrome, Romra, and TutorialClassic, with more (That I can't announce yet, sorry) on their way.

I play with a couple of my buds, and am a regular participant of Beyond Unreal's FragBU tournaments on Friday and Saturday nights. I still boot up UT on occasion, but I play UT2004 far more then UT99 now.

I've finally begun my first mod project, and it's a pretty high-profile one: CTF4 for UT2004. I loved the original UT99 and I was glad to offer my services, which, at the time was jsut Mapping and Bug testing. It's since then grown, and I've learned a lot so far from the project. I hope to continue working with the team on Future Four-team projects. :)

Anyway, that's about it. If anyone is willing to teach me anything about LevelBuilding, I'll be glad to learn. You can email me here, or contact me via any Major Instant Messanger service. YIM, ICQ, AIM (Dark Pulse1) and MSN. (pulsemanfan001@hotmail.com) Please don't email the MSN addy... I get enough crap from there, and wouldn't want to toss a perfectly good email out just because I have my Junk Mail filter as Stringent as it can get...

I'm new here, hopefully I'll help a few souls on the way, much as this site has helped me.

Thanks. Buh-Bye now.

7/26/2003: I've now fallen into another kind of Obsession: Quake III Arena. I'm already trying to learn how to map for it, though having been spoiled by UnrealEd (Goblin and all!) I find the Quake Editor I chose, GTKRadiant, a bit tough to use, but I shall manage. Any Help here from someone who knows GTKRadiant would be highly appreciated.

7/28/2004: Well, needless to say, that died out fast. :P I stick to UT2004 mostly now.

10/29/2004: Now working with OverloadUT as Mapper, Texture Maker, Bug Tester, and general Slave Driver of Team CTF4.

9/9/2005: Staff of BeyondUnreal since Febuary, 2005. Working as part of Team UTR.


Tarquin: Hi there. Welcome to the wiki :D

Dark Pulse: Heh, thanks. Been here for awhile, almost a month or so, and I helped out in a batch of places where I had the right answers. So thanks for the (Belated, but still good!) Welcome. ^_^

Tarquin: I've been falling behind in my welcoming of newcomers. Sorry :(

Dark Pulse: That's OK, Tar, you keep this place going. It's Forgiveable. ^_^

Dante: uh, welcome ;D /rant Yeah compared to Quake 3 gameplay I really don't like UT2003 (I prefer playing UT). rant/

Dark Pulse: Personally, I have nothing wrong with UT2003's gameplay. The game was a bit rushed, but 2004 will hopefully make it up, even though it means we've got to shell out yet another $40 from our pockets...

Still, hopefully Assault, the new Stuff, and the Return of Xan Kreigor (Whoohoo!) will pull in The Old school and new School alike.

Dark Pulse: Oh yes, it did. ;p