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Legacy:DefaultPhysicsVolume

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Revision as of 13:37, 31 December 2005 by SuperApe (Talk)

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UT2003 :: Actor -> Brush -> Volume -> PhysicsVolume -> DefaultPhysicsVolume (Package: Engine)

The default physics volume for areas of the level with no physics volume specified. It is a native, not-placable actor.

Functions[edit]

Destroy() 
Logs a message and raises an assertion; otherise EMPTY. In other words, a DefaultPhysicsVolume object should never be deleted during the game. Probably the only reason bStatic and bNoDelete are false is so that any code that deletes one of these is immediately caught and fixed.

Related Topics[edit]