My program doesn't have bugs. It just develops random features.
Dezro's Personal Page
So now I've got UT2004, so I'm back.
If you need to, email email@example.com. I don't check it often, but I will check it.
And if you want to jot down a quick note for me, there's a section at the bottom of the page.
Did I say finished and final? I was very wrong. Anyway, CL5. Majorly different, works a lot better, has a lot of crazy stuff in it.
I've learned a couple of things: It seems that any KVehicles for UT2003 probably won't port well. But I haven't done much testing with that. WeaponFire is now a subclass of Object, not Actor, so there's some more porting problems. The new caching system looks really awesome.
Here's a hack from CL5 to get vehicles to work right outside of teamgames: Legacy:Dezro/DMFix
I made a couple of quick mutators on request. Very basic stuff.
- Health - Two mutators to modify player and vehicle health. One is kind of crude, but VehicleStuff will probably do it more elegantly.
- ObjectiveHealth - Two more mutators. One that modifies power core and power node health, another that modifies all DestroyableObjectives' (including cores and nodes) health by ratio.
- Ever wanted to have the game spit 99 Bottles of Beer to your console while you play? No? Oh. Well, here it is anyway. Legacy:Dezro/99 Bottles
Messages and Comments
Mychaeel: Welcome to the Wiki, Dezro.
Tarquin: Hello & welcome :)
Dezro: Ah, thank you.