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Legacy:Dma/MutFireRate

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Experimental code that demonstrates the modification of the fire rate of a weapon.[edit]

class MutFireRate extends Mutator;
 
var config float FireRateScale;
 
function PostBeginPlay() {
   class'RocketFire'.default.FireRate *= FireRateScale;
   class'RocketFire'.default.FireAnimRate *= FireRateScale;
}
 
function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{
   local RocketFire RF;
   RF = RocketFire(Other);
 
   if (RF != None) {
      RF.FireRate *= FireRateScale;
      RF.FireAnimRate *= FireRateScale;
   }
 
   return true;
}
 
defaultproperties 
{
   FireRateScale=0.2
}

Comments:


Eliot: This wont work WeaponFire Classes to Actor will always fail ;).

Wormbo: It's obviously UT2003 code.

sweavo: categorized as such