Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:DocAwk/Links

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These are mostly links to forum discussions. But hey, some neat things are goin' on out there...[edit]

Unreal Ed / Tools[edit]

Findable property for KActors in Ued

WOTgreal

Terragen and Skybox tuts

additional Operators and Utilities

Weapons and Inventory[edit]

Thoughts on stationary turrets

Priming Grenades

Reloading Weapons

More Reloading

Multi-Ammo Weapons

Getting explosives to stick to walls

Thoughts on a weapon selector switch

Useable Items

Vehicles[edit]

Vehicle stuff (2003 vs 2004)

SVehicle examples (UDN)

Unlocking Vehicles in other game-types

Movers and Volumes[edit]

Mover Topics

Multi-floor elevator

Multi-floor elev with buttons for each floor

Mover Tutorial (UDN)

More multi-floor elevator

Movers – Discussion about diff move-times for diff keyframes

Moving Volumes

Lava that fills a pool and causes damage

Killing volume without gibbing

Volumes that trigger - IonTrigger

Ted's watervolume and spacevolume chat with EDrW

More Talk about Issues of Volumes in Volumes

Lighting and Texturing:[edit]

ScriptedTextures

Some thoughts on Dynamic Lights and Projectors

Skinning tut

Thought on screenshots in Unreal

Brief idea for a triggerable light

Tutorial on Coronas

Thoughts on Shadows

More thought on Shadows

Sourced Player Shadows

Making a Camera to project textures

Flashlight code 2003

Making an Ambient Player-Light

Camera and Player-View:[edit]

Making a Camera to project textures

Spectator Camera

ViewShaker settings and other Trigger things

More ViewShaker

General Coding[edit]

Finding Hit Location

Thoughts on Forward PlayerStarts

Thoughts on locking things

Input Key Map

UT2Kx and the MS IME

HUDs, GUI, and Messaging[edit]

Mutator Config GUI

Thoughts on civilians and ambient creatures

Mutator to replace HUD

Thoughts on messaging

A Radar system

Messages in UT2003

GameTypes[edit]

Thoughts on Free-Fall Physics

Some thoughts on a Stats system

Adjusting Bones etc

A Radar system

Karma animations for damage

Onslaught tut

Music and Sound[edit]

Music Triggers vs Action_PlaySound

Misc[edit]

Naming your map

Links to Intro to Unreal tuts

Mr.Slackpants' expedited grading for Ued 101

xProcMesh and making SMeshes ripple

Discussion of MS FlightSim 2004's Cloud rendering technique

Settings for a nice flame emitter in UT2004


Back to my HomePage -> Dr.AwkwArD

Tarquin: Could you consider moving some of these links to suitable topic or class pages, so other people can easily find them? We're all about sharing here on the UW :D Something like the

Findable property for KActors in Ued forum post could just be summarized and addedd to the relevant page as information rather than a link.

Dr.AwkwArD: Sounds reasonable enough. It'll just be a matter of getting a little time to do it. There's a lot of info here. Baby steps... ;)

Tarquin: of course :) You could add a Category:Legacy To Do tag here and ask other wikizens to help :)

Dr.AwkwArD: Ooooo, delegation. I like it! :D

SuperApe: Nice page, DocAwk. :D (xProcMesh tutorial link currently broken.)

MythOpus: I think it's just the actual forum page that's down. Wait awhile for it.