My program doesn't have bugs. It just develops random features.
Legacy:Doors With Triggers
From Unreal Wiki, The Unreal Engine Documentation Site
Opening/Closing Doors[edit]
Make the mover[edit]
Add a static mover and then set it's keyframes. Like it moving up/down or side/side).
Set the Triggers[edit]
Then add triggers on both sides. Have the mover trigger toggled and then set the tag of the trigger to a unique name.
Then set the trigger's event to the name of the door mover (it's event-tag property).
Then set the mover's event to the tag of the trigger.
Polish/Finish[edit]
Add sounds to the door and your ready to go! :eek: