Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Legacy:EIntelligence"

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The [[Legacy:Bot (UT)|Bot (UT)]] class uses an Intelligence type of ''BRAINS_HUMAN''.  The [[Legacy:StationaryPawn|StationaryPawn]] class uses an Intelligence type of ''BRAINS_NONE''.  The average UT player typically has an Intelligence setting of ''BRAINS_REPTILE'', and occasionally ''BRAINS_MAMMAL''.
 
The [[Legacy:Bot (UT)|Bot (UT)]] class uses an Intelligence type of ''BRAINS_HUMAN''.  The [[Legacy:StationaryPawn|StationaryPawn]] class uses an Intelligence type of ''BRAINS_NONE''.  The average UT player typically has an Intelligence setting of ''BRAINS_REPTILE'', and occasionally ''BRAINS_MAMMAL''.
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[[Category:Legacy Enum|{{PAGENAME}}]]
 
[[Category:Legacy Enum|{{PAGENAME}}]]

Latest revision as of 04:35, 19 July 2008

Actor >> Pawn (UT) declares Enum eIntelligence

eIntelligence is an enumerated type that is used by the AI to determine how well the bots (and creatures) use the navigation structure within the level. The enumerated type has the following elements:

BRAINS_NONE 
Only reacts to immediate stimulus.
BRAINS_REPTILE 
Follows to last seen position.
BRAINS_MAMMAL 
Simple navigation (limited path length).
BRAINS_HUMAN 
Complex navigation, team coordination, use environment stuff (triggers, etc.)

The Bot (UT) class uses an Intelligence type of BRAINS_HUMAN. The StationaryPawn class uses an Intelligence type of BRAINS_NONE. The average UT player typically has an Intelligence setting of BRAINS_REPTILE, and occasionally BRAINS_MAMMAL.