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From Unreal Wiki, The Unreal Engine Documentation Site
StationaryPawn is the superclass of all the Pawns in the game that don't move around the level.
- function SetTeam(int TeamNum)
- Sets the team this StationaryPawn belongs to. StationaryPawns are not active players and have no PlayerReplicationInfo, so subclasses need to declare a new variable for saving the team ID.
- function bool SameTeamAs(int TeamNum)
- Returns whether the StationaryPawn is on the specified team.