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Difference between revisions of "Legacy:EIntelligence"
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The [[Legacy:Bot (UT)|Bot (UT)]] class uses an Intelligence type of ''BRAINS_HUMAN''. The [[Legacy:StationaryPawn|StationaryPawn]] class uses an Intelligence type of ''BRAINS_NONE''. The average UT player typically has an Intelligence setting of ''BRAINS_REPTILE'', and occasionally ''BRAINS_MAMMAL''. | The [[Legacy:Bot (UT)|Bot (UT)]] class uses an Intelligence type of ''BRAINS_HUMAN''. The [[Legacy:StationaryPawn|StationaryPawn]] class uses an Intelligence type of ''BRAINS_NONE''. The average UT player typically has an Intelligence setting of ''BRAINS_REPTILE'', and occasionally ''BRAINS_MAMMAL''. | ||
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[[Category:Legacy Enum|{{PAGENAME}}]] | [[Category:Legacy Enum|{{PAGENAME}}]] |
Latest revision as of 03:35, 19 July 2008
eIntelligence is an enumerated type that is used by the AI to determine how well the bots (and creatures) use the navigation structure within the level. The enumerated type has the following elements:
- BRAINS_NONE
- Only reacts to immediate stimulus.
- BRAINS_REPTILE
- Follows to last seen position.
- BRAINS_MAMMAL
- Simple navigation (limited path length).
- BRAINS_HUMAN
- Complex navigation, team coordination, use environment stuff (triggers, etc.)
The Bot (UT) class uses an Intelligence type of BRAINS_HUMAN. The StationaryPawn class uses an Intelligence type of BRAINS_NONE. The average UT player typically has an Intelligence setting of BRAINS_REPTILE, and occasionally BRAINS_MAMMAL.