My program doesn't have bugs. It just develops random features.
Legacy:ErrandGoalKillMe
From Unreal Wiki, The Unreal Engine Documentation Site
When the dude kills a particular person, this errand is complete. Example: If you kill the priest in the confessional, it counts as completing the "confess your sins" errand for Tuesday. (The Islamic Fanatics still raid the church anyway.)
Properties[edit]
Main[edit]
- var() name KillMeTag
- Tag of the person that must die for the errand to complete.