My program doesn't have bugs. It just develops random features.

Legacy:ErrandGoalKillMe

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Postal 2 :: Object >> ErrandGoal >> ErrandGoalKillMe (Package: MoreGame)

When the dude kills a particular person, this errand is complete. Example: If you kill the priest in the confessional, it counts as completing the "confess your sins" errand for Tuesday. (The Islamic Fanatics still raid the church anyway.)

Properties[edit]

Main[edit]

var() name KillMeTag 
Tag of the person that must die for the errand to complete.

Related Topics[edit]