Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:Evolution/ETVSA
From Unreal Wiki, The Unreal Engine Documentation Site
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//-----------------------------------------------------------
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//
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//-----------------------------------------------------------
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class ETVSA extends Info;
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function PostBeginPlay()
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{
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local Mutator M;
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local EvoETV EETV;
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super.PostBeginPlay();
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for (M=Level.Game.BaseMutator;M!=None;M=M.NextMutator)
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{
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if (EvoETV(M)!=None)
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return;
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}
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EETV = Spawn(class'EvoETV');
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if (Level.Game.BaseMutator!=None)
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Level.Game.BaseMutator.AddMutator(EETV);
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else Level.Game.BaseMutator=EETV;
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}