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Legacy:FadeColor

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UT2003 :: Object >> Material >> RenderedMaterial >> FadeColor (Package: Engine)

A material that generates a constant color by interpolating between two colors. Useful for adding simple fading effects at runtime.

Properties[edit]

Color Color1 
First color.
Color Color2 
Second color.
float FadePeriod 
How long each fade takes.
float FadePhase 
Time offset. When creating or resetting FadeColor at runtime, set this to -Level.TimeSeconds to synchronize fade cycle.
EColorFadeType ColorFadeType
How to fade between colors.

Enums[edit]

EColorFadeType[edit]

FC_Linear 
Interpolate between colors in a linear way.
FC_Sinusoidal 
Very similiar, stays at full color a bit longer, fading between colors is a bit faster. This settings doubles the fade time. Divide FadePeriod by 2 to get the same time as in FC_Linear.